Megaquarium

Megaquarium

What will you create?
Access an ocean of content for Megaquarium created by players like you. New animals, decorations, tanks and more are available to expand your game and tailor it to your liking.
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stlnegril9 32 16 Aug, 2019 @ 11:22am
"overrideCost" issues
The somewhat recently added "overrideCost" and "modifyCost" are great for letting us fine-tune game play, but am having a few issues (or requesting expanded ability).

"overrideCost" doesn't appear to do anything for items in obects.data. In this case, the attempt was to make new tiles prohibitively expensive, in order to limit Aquarium expansion. but there could be other reasons to modify cost for, say, partitions, stairs, platforms, etc.

Also, using "overrideCost" on paints will change the displayed cost in the menu but doesn't actually cost anything to use.

"overrideCost" worked on doors fine.

I thought it might work OK on staff (despite being calculated off of their capabilities, I believe), but "modifyCost" didn't.
Last edited by stlnegril9; 16 Aug, 2019 @ 11:27am
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Twice Circled  [developer] 3 17 Aug, 2019 @ 3:02am 
Hey stlnegril9, thanks for the feedback. You are absolutely right, all of the things you mentioned have their costs hardcoded in some way. I will try to link them up to the object costs in a future update to open up more possibilities for you. :)

PS Moved to workshop forums.
Last edited by Twice Circled; 17 Aug, 2019 @ 3:04am
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