Primal Carnage: Extinction

Primal Carnage: Extinction

Primal Carnage Extinction Workshop
Create your own skins, cosmetics, maps and more for consideration to be incorporated into the game.
Learn More
the huzz 5 Jul, 2016 @ 11:13pm
Do any devs know this?
Do any devs know what file i would use to upload to the workshop in the PC:E Workshop tool?
< >
Showing 1-12 of 12 comments
the huzz 6 Jul, 2016 @ 8:45am 
Help please (Video included)
Okay so ive been having trouble with the PCE workshop tool, when i upload the UPK file and press publish, i get errors. Heres the video https://youtu.be/Xkf9vGXStSQ
the huzz 6 Jul, 2016 @ 8:50am 
Originally posted by Darren The Dilo:
Okay so ive been having trouble with the PCE workshop tool, when i upload the UPK file and press publish, i get errors. Heres the video https://youtu.be/Xkf9vGXStSQ



Also, if you cant see what the error sais, this is exactly what the error sais: Created item with ID 718839693
Uploading files from C:\Program Files (x86)\Steam\steamapps\common\Primal Carnage Extinction Level Editor\Binaries\Workshop\Data\718839693_\16_49_58_8159451
Upload failed! The error was k_EResultFail
Talon 34 6 Jul, 2016 @ 9:58am 
Ok, you've been going around this entirely wrong.

1. Import your skin to its own package in the editor. Not into the Ptera_MIC one

That there is your first and biggest issue. Make sure that the texture is 512x512 in size as well before you import it to the editor, or it'll be too big. Save the new package somewhere else, I have a folder on my desktop called "Skins" where I save all of my skins.

The other thing you're doing wrong is that you're not specifying what kind of dinosaur skin it is. You have to tic for Ptera to the right of the screen.

If you're unsure how to do this, or if you still get errors, type here or read this guide: http://primalcarnage.com/devwiki/index.php?title=Extinction_Editor_Skin_Creation
Talon 34 6 Jul, 2016 @ 10:00am 
You need to import your .tga file (your texture) into its own package in the editor, and then copy a MIC into that package. Make the MIC use your texture and save the package. This will create a .upk file. This file is what you upload to the workshop.

http://primalcarnage.com/devwiki/index.php?title=Extinction_Editor_Skin_Creation
the huzz 6 Jul, 2016 @ 10:10am 
Its own package? like CH_MI_PTERA
Last edited by the huzz; 6 Jul, 2016 @ 10:16am
Talon 34 6 Jul, 2016 @ 10:29am 
Like "MyAwesomePteraSkin" or something. Name it after your skin
the huzz 6 Jul, 2016 @ 10:35am 
Ah so MI_MyAwesomePteraskin?
the huzz 6 Jul, 2016 @ 10:49am 
So basically i create my own MIC inside the package CH_MI_PTERA?
Talon 34 6 Jul, 2016 @ 10:50am 
You copy one of the already excisting MICs into your package.
the huzz 10 Jul, 2016 @ 3:51am 
When i create my new package, what factory should i use for it?
the huzz 10 Jul, 2016 @ 4:12am 
Heres me doing it, just to see if im right or not https://youtu.be/E3k5Y6bfVlI
the huzz 10 Jul, 2016 @ 4:18am 
Just to see if i saved it right, heres the next bit i forgot to record https://youtu.be/e94YliL6z4g
< >
Showing 1-12 of 12 comments
Per page: 1530 50