Plague Inc: Evolved

Plague Inc: Evolved

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Possible to make a trait un-evolveable under certain conditions?
This could force a player to only be able to evolve respiratory symptoms, rather than neurological or blood symptoms. As in, you make them go one route or another, and once they choose it, they can't go back. Each choice could have advantages or disadvantages to the player, and possibly result in a different game ending altogether.

Is this possible, and if so, how does someone do it?
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MezzoMe 1 27 Jul, 2016 @ 1:06am 
There is no way of altering a single symptom, but you can make multiple events that counter the symptoms and make them useless without the correct symptoms
For istance, there are two traits, each branching in five traits, one named Code: Genesis and the other Code: Realize
A trait dependant on Code: Realize is named Extreme Decay and increases severity and lethality by 20
I want to make it so that if both codes are evolved neither of the traits dependant on them have effect
So I made an event triggered by Extreme Decay being evolved along with either Code: Realize being not, or it being evolved along with Code: Genesis, the effect being that severity and lethality are reduced by 20.
So if somebody evolves Extreme Decay but devolves Code: Realize or has Code: Genesis evolved as well, Extreme Decay's effects get nullified. If Extreme Decay gets devolved severity and lethality eventually get reduced further, and I decided to let that as a trick.
Repeat this for every trait that you want to act like this
Last edited by MezzoMe; 27 Jul, 2016 @ 1:10am
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