Reassembly

Reassembly

Reassembling Reassembly
Reassembly mods add new weapons, block types, ships, or complete playable factions to the game. They can also change sound effects, fonts, or modify many aspects of the game.
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Safari Mesh 15 Jul, 2016 @ 9:08pm
Regions.lua
I'm finishing up a mod currently and I cannot understand some of the selectable options that are not explained by the Reassembly Docs or the Reassembly Web Developer. What is fleet fraction? What about unique, can I use that to spawn in specific ships into the sector I'm editing? And what about unique fraction? Can anyone possibly explain these?
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sumplkrum 31 23 Jul, 2016 @ 8:56am 
You would use unique to spawn specific ships, or a group of ships. Unique ships are not restricted by the region P values. Refer to the default regions.lua for examples on its use. If you wanted to spawn ships well over 8,000 P, you'd set them as a unique.

The fleet fraction, i dunno.
My suspicion is that fleet fraction is specific to factions that use building structures (Bees, Borg). You'll notice that those regions define ambient = { -1 } for buildings.

I believe it deternines how much of the available P in the region is used to spawn buildings and how much is used to spawn ships, based on the fleet fraction value. ... Unfortunately my tests have not showed consistent results to give you any kind of guideline.


No idea about 'unique fraction'. Never seen it used.


Fortesses, as you may have guessed, define the inactive base-points that are defended by enemy ships.
Safari Mesh 23 Jul, 2016 @ 11:38am 
Originally posted by sumplkrum:
You would use unique to spawn specific ships, or a group of ships. Unique ships are not restricted by the region P values. Refer to the default regions.lua for examples on its use. If you wanted to spawn ships well over 8,000 P, you'd set them as a unique.

The fleet fraction, i dunno.
My suspicion is that fleet fraction is specific to factions that use building structures (Bees, Borg). You'll notice that those regions define ambient = { -1 } for buildings.

I believe it deternines how much of the available P in the region is used to spawn buildings and how much is used to spawn ships, based on the fleet fraction value. ... Unfortunately my tests have not showed consistent results to give you any kind of guideline.


No idea about 'unique fraction'. Never seen it used.


Fortesses, as you may have guessed, define the inactive base-points that are defended by enemy ships.
Thank
phoenixosu 2 16 Aug, 2017 @ 8:34pm 
Interesting tidbit about unique
when you define a ship in the unique field, that ship can be spawned anywhere your faction spawns and there is enough P specified to spawn that ship as well. For example, in altered vanilla the "fabrication cruiter" never spawns becasue there is a similar ship with the same P but better DPS, the solution is to use unique to force spawn it in one sector, it will then be made spawnable in all sectors that meet the P requirement.
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