Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you know to use PFM as well?
http://www.twcenter.net/forums/showthread.php?680538-PFM-3-5-2-Updated-string-handling
Question:
How did you apply decals and patterns? In Unit Editor, Did you just pick the available definitions in the shield pane, or apply it through properties Decal Diffuse?
EDIT: You seem to be able to do decals in your mods, how did you do that?
Shield Patterns are inside variantmeshes>_variantmodels>man>patterns, further divided into cultures, e.g. roman, germanic, etc
Inside the cultural folders there are 2 kind of files: the decal_diffuse and the texture arrays.
The decal diffuse are the actual patterns in .dds. Texture arrays lists them in .txt.
In turn, the texture arrays are referenced by variantmeshdefinitions.
You can make your own texture arrays. Simply copy a texture array, rename, then edit using notepad to include the decals you want. Furthermore, you can make it to be referenced directly by the unit's variantmeshdefinitions, or referenced by your own shield variantmeshdefinitions (which in turn referenced by the unit's)
I'm quite unsure if this is the same issue that I have, but as I see there are some competent people in the discussion so I think it worth a shot anyway.
So what I did, was to set all textures (apart from diffuse, specular, normal and gloss) to test_mask and made all the changes in the diffuse file.
The shields look cool in-game, when the units are standing separately, however when I move the camera close to an other unit that has shields with regular pattern, my newly created shields just take this pattern - from certain angles.
I don't know what am I doing wrong, I have checked many other mods that edit shields and mine does not look different.
Could someone help me out please?
Many thanks!