Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
Editor help
How to get a enemy to stay in position even after the alarm is raised?
My other question is how would I do above but with someone sitting?
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Showing 1-2 of 2 comments
panguino  [developer] 14 31 Dec, 2022 @ 4:08am 
Originally posted by Crazyboox5000:
How to get a enemy to stay in position even after the alarm is raised?

Make sure their "ambush" and "investigation" chances are set to 0. Investigation makes them go investigate the source of noise, and ambush makes them change their position or take cover.

Originally posted by Crazyboox5000:
My other question is how would I do above but with someone sitting?

This can't be done, at least for now. As soon as enemy hears or sees something suspicious their animations are cancelled. I'm curious what would you like to use it for, though?
Originally posted by panguino:
Originally posted by Crazyboox5000:
How to get a enemy to stay in position even after the alarm is raised?

Make sure their "ambush" and "investigation" chances are set to 0. Investigation makes them go investigate the source of noise, and ambush makes them change their position or take cover.

Originally posted by Crazyboox5000:
My other question is how would I do above but with someone sitting?

This can't be done, at least for now. As soon as enemy hears or sees something suspicious their animations are cancelled. I'm curious what would you like to use it for, though?
Ive tried to put all values to 0 but 50% they still run to your position.
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Showing 1-2 of 2 comments
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