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Triggers using custom colliders can only use "Trigger On Hit" and are treated as solid objects. It's not optimal for your situation but you'll need to use one of the other trigger shapes as those support Trigger On Enter/Exit/Stay. Maybe you could create a hexagon from 3 overlapping/rotated box triggers, or use a single capsule trigger to roughly match the hexagon shape?
The wiki's been updated to include info on the custom collider trigger shape, thanks for pointing out that it wasn't on there!