Call to Arms

Call to Arms

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Bridge questions....
Sooo, im working on a new map, this is all ive got so far, but I have encountered a couple issues already, namely with these 2 bridges.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944511603

The stone road bridge, I notice the edges are impassable, even by a tank. How do I make it so tanks and troops can walk across the sides? I have the bridges connected. I know Aussie told me how to open up sections of the object, but I forget the buttons.

The Railbridge further in the distance, how do I make it so the train track will sit ON the bridge and not clip through and fall into the water?
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Showing 1-9 of 9 comments
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944516103

Here is another issue I have with this rail bridge. When I run into the bridge with a tank, it disconnects the bridge section and it uncontrollably lifts off into the sky, ala the above screenshot.
hikip922 6 9 Mar, 2023 @ 2:48pm 
@Lord-Knight Fandragon
Allow units to walk across bridge sides, disable both "detail1" and "detail2" obstacles:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944593654
Can't replicate the rail bridge flying into the air, try setting "impregnability" to "full":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944593715
Keep rail tracks on bridge, uncheck "align_enabled" under "land_patch":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944593734
Hope this helps.
Originally posted by hikip922:
@Lord-Knight Fandragon
Allow units to walk across bridge sides, disable both "detail1" and "detail2" obstacles:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944593654
Can't replicate the rail bridge flying into the air, try setting "impregnability" to "full":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944593715
Keep rail tracks on bridge, uncheck "align_enabled" under "land_patch":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944593734
Hope this helps.

OK, ill give these a wack, but doesnt full make the bridge basically transparent vs bullets? ITs what I see every time I put something to full. Its there, but it offers 0 cover. I did set impregnability to Harmless, which from all the times ive used it, like on my heli base map's hescos, it makes the object completely invincible.

So, infantry can cross over the sides of the bridge, but tanks still cant.

and Align enabled is already unchecked. Only thing it has checked by default is update entities.

Also, after further testing, changing the impregnability settings to full, it makes no difference, the bridge still disconnects and sends my tank and hte bridge portion sailing up into the sky.
Last edited by Lord-Knight Fandragon; 10 Mar, 2023 @ 5:54am
hikip922 6 10 Mar, 2023 @ 8:15am 
I was able to replicate the bridge flying into the air, by checking "simulation_able", make sure its unchecked:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944899575
I loaded up my map with a rail bridge to see what I did, try setting "constrain" to "none":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944899692
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944899774
hikip922 6 10 Mar, 2023 @ 8:19am 
just got the tank to go over the bridge by also unchecking "detail1" and "detail2":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944902228
Originally posted by hikip922:
I was able to replicate the bridge flying into the air, by checking "simulation_able", make sure its unchecked:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944899575
I loaded up my map with a rail bridge to see what I did, try setting "constrain" to "none":
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944899692
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944899774

Are your train tracks set some kidna way? Even with constrain set to none it still sinks the rails through the bridge.
hikip922 6 10 Mar, 2023 @ 9:54am 
I remember having to move each of them into place by hand, its been a while though so I don't remember exactly what I did, sorry.
Originally posted by hikip922:
I remember having to move each of them into place by hand, its been a while though so I don't remember exactly what I did, sorry.

Np, ive honestly abandoned the rail bridge and taken my map in a different direction in terms of what bridges I use. I am using the concrete_hole bridge, now that with your help, you've solved the issue I was having with it. Many thanks. Now i think I can actually get to building the map, now that those issues are fixed.
Lol, another question, how do I make perfect wedges for things like putting roads up hills all perfect and flat?
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