TowerFall Ascension

TowerFall Ascension

TowerFall Architects
Expand the world of TowerFall with custom Versus towers! The Dark World Expansion is required to play or create custom towers.
CoolModder 2 12 Mar, 2023 @ 5:55am
No defined Round Logic for that mode!
I'm trying to publish a custom level, I keep getting an error. I can play it on my computer outside of the editor without any problems, I can't upload it or play it in the editor. Here's the error:
TowerFall Error Log ========================================== >>>>> Ver 1.3.3.3 3/12/2023 8:50:40 AM Debug Flags: 0000 - 0 System.Exception: No defined Round Logic for that mode! at TowerFall.RoundLogic.GetMyRoundLogic(Session ) at TowerFall.Session.LevelLoadStart(Level level) at TowerFall.LevelLoaderXML.<Load>d__22.MoveNext() at Monocle.Coroutine.<DoNoFrameSkip>d__16.MoveNext() at Monocle.Coroutine.Update() at TowerFall.LevelLoaderXML.Update() at TowerFall.Editor.WorkshopSubmissionPreviewBuilder..ctor(Tower tower) at TowerFall.Editor.EditorSubmit.Load(String filename) at TowerFall.Editor.SubmitLoad.OnMouseClick(Vector2 localPosition) at TowerFall.Editor.EditorBase.Update() at TowerFall.Editor.EditorSubmit.Update() at Monocle.Engine.Update(GameTime gameTime) at TowerFall.TFGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at TowerFall.TFGame.Main(String[] args) Ver 1.3.3.3 3/11/2023 5:56:07 PM Debug Flags: 0000 - 0 System.Exception: No defined Round Logic for that mode! at TowerFall.RoundLogic.GetMyRoundLogic(Session ) at TowerFall.Session.LevelLoadStart(Level level) at TowerFall.LevelLoaderXML.<Load>d__22.MoveNext() at Monocle.Coroutine.<DoNoFrameSkip>d__16.MoveNext() at Monocle.Coroutine.Update() at TowerFall.LevelLoaderXML.Update() at Monocle.Engine.Update(GameTime gameTime) at TowerFall.TFGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at TowerFall.TFGame.Main(String[] args) Ver 1.3.3.3 3/11/2023 5:54:40 PM Debug Flags: 0000 - 0 System.Exception: No defined Round Logic for that mode! at TowerFall.RoundLogic.GetMyRoundLogic(Session ) at TowerFall.Session.LevelLoadStart(Level level) at TowerFall.LevelLoaderXML.<Load>d__22.MoveNext() at Monocle.Coroutine.<DoNoFrameSkip>d__16.MoveNext() at Monocle.Coroutine.Update() at TowerFall.LevelLoaderXML.Update() at Monocle.Engine.Update(GameTime gameTime) at TowerFall.TFGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at TowerFall.TFGame.Main(String[] args) Ver 1.3.3.3 3/11/2023 5:53:23 PM Debug Flags: 0000 - 0 System.Exception: No defined Round Logic for that mode! at TowerFall.RoundLogic.GetMyRoundLogic(Session ) at TowerFall.Session.LevelLoadStart(Level level) at TowerFall.LevelLoaderXML.<Load>d__22.MoveNext() at Monocle.Coroutine.<DoNoFrameSkip>d__16.MoveNext() at Monocle.Coroutine.Update() at TowerFall.LevelLoaderXML.Update() at Monocle.Engine.Update(GameTime gameTime) at TowerFall.TFGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at TowerFall.TFGame.Main(String[] args) Ver 1.3.3.3 3/11/2023 10:57:12 AM Debug Flags: 0000 - 0 System.Exception: No defined Round Logic for that mode! at TowerFall.RoundLogic.GetMyRoundLogic(Session ) at TowerFall.Session.LevelLoadStart(Level level) at TowerFall.LevelLoaderXML.<Load>d__22.MoveNext() at Monocle.Coroutine.<DoNoFrameSkip>d__16.MoveNext() at Monocle.Coroutine.Update() at TowerFall.LevelLoaderXML.Update() at Monocle.Engine.Update(GameTime gameTime) at TowerFall.TFGame.Update(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e) at Microsoft.Xna.Framework.GameHost.OnIdle() at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame() at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e) at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at Microsoft.Xna.Framework.WindowsGameHost.Run() at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun) at TowerFall.TFGame.Main(String[] args)