Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
do you get, that it's much comfortable for map creator to make 1 event with variable as part of formula, instead of making 10 events for each difference in formula? im not even talking about the fact, there's impossible to ctrl+c -> ctrl+v some events or blocks, to make that faster. You literally have to spend tons of time just cloning your code handly. I am specially made an example with 2 variables, to make it clear, how many clones of 1 event you'll have to do, to cover all differences of each variable.
If you saying it's taking too much time.. well, when i create my map, i can't stop making it because there's no better way to do something.. i take the long way if needed (copy and paste 100 times the same thing), because at the end- you only use what tools you have.
and you pray that after the devs see your coding, they'll do something about it and make it easier for you next time.
either way, you can keep all the codes you are using for 1 map for the next maps to come. so it's never a waste of time that way.
and last- if there's something you do that makes you have too many variables, you can put it here and i'll help you narrow it down. there's no reason to make many variables, just more events instead. (or to use loops)