They Are Billions

They Are Billions

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Imprezo 2 29 Jun, 2023 @ 5:44am
Units Generation (swarm)
Swarm generation accept only direct number. Would be great to let people write simple additive and multiplicative formulas like amount of weak zombies coming as swarm from North is:
10*{NoiseModifier}*{ChoosenDifficult}
where Noise Modifier and Choosed Difficult are custom user variable.
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Mortal 9 10 Jul, 2023 @ 10:30am 
if you want to make easy normal and hard mode, you can make it as a window > "On Game start" where the player can choose options from. then make waves for each mode, and trigger only them when a mode is active. or you can put those modes in your command center options as well - if you want the player to choose throughout the game.
Imprezo 2 11 Jul, 2023 @ 2:18am 
Originally posted by Mortal:
if you want to make easy normal and hard mode, you can make it as a window > "On Game start" where the player can choose options from. then make waves for each mode, and trigger only them when a mode is active. or you can put those modes in your command center options as well - if you want the player to choose throughout the game.

do you get, that it's much comfortable for map creator to make 1 event with variable as part of formula, instead of making 10 events for each difference in formula? im not even talking about the fact, there's impossible to ctrl+c -> ctrl+v some events or blocks, to make that faster. You literally have to spend tons of time just cloning your code handly. I am specially made an example with 2 variables, to make it clear, how many clones of 1 event you'll have to do, to cover all differences of each variable.
Mortal 9 11 Jul, 2023 @ 2:43am 
actually, you CAN copy-paste ALL events. even from 1 map to another.. (just do it again and again until it work)
If you saying it's taking too much time.. well, when i create my map, i can't stop making it because there's no better way to do something.. i take the long way if needed (copy and paste 100 times the same thing), because at the end- you only use what tools you have.
and you pray that after the devs see your coding, they'll do something about it and make it easier for you next time.
either way, you can keep all the codes you are using for 1 map for the next maps to come. so it's never a waste of time that way.

and last- if there's something you do that makes you have too many variables, you can put it here and i'll help you narrow it down. there's no reason to make many variables, just more events instead. (or to use loops)
Last edited by Mortal; 11 Jul, 2023 @ 2:45am
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