Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For example:
ApplyRules("TentHouse EnergyTransferRadius = 5")
^ Then, when you build a tent it will give you more energy radius like Tesla towers.
you'll have to make the same adjustments for cottages (CottageHouse) and stone houses (StoneHouse) as well - so when you upgrade them it won't cancel the buff.
btw, most people just make a better Tesla tower range or a bigger range from the command center. but it's totally up to you.
however, you cannot make buildings so units can walk through them.. (they will have to be infected).