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In these games, civilians may be suspect, or draw their guns, so they have to be arrested.
They have morale to resist to surrender.
Troopers have ways to lower the morale like warning shout / shot, punch, less lethal weapons, or even lethal weapons.
e.g. warning shout for normal civilian, warning shot, punch, or less lethal weapons for confused civilian or suspect playing civilian.
However in DK2 there is no mechanics like that AFAIK, so I have no solution.
You made '<Behavior name="Suspect Combat">',
but it should be '<Behavior name="Suspect Combat" inherit="HVT">'.
With "FLEE_VIP" and 'inherit="HVT"' it may work.
Not tested though.
Thank you, but if they inherit HVT they become mission objective. In addition, if they use the FLEE_VIP behavior they surrender like they should, but they also flee in the same manner as the VIP, i.e. towards enemy units, which is quite frustrating. I'm looking for the behavior that makes unarmed enemies surrender, but I can't find it.
Unarmed enemies surrendering may be "IDLE_COMBAT" from "Normal Combat",
but guys with that AI may search and equip guns :(
In this game troopers will point guns at and force to surrender only enemies,
but enemies will become hostile to troopers and friendly to other enemies...