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I can wait several days.
Q2: Still unsure about how we'll handle this. Will probably keep mod-dependent maps separate from the ones that have no dependencies and will display them as stand-alone mods.
Steam Workshop seems to have a system for tracking dependencies and their automatic download, but I still have to look into it. My instinct is that a system like that creates a lot of bureaucracy and added difficulty, but remains to be seen (we had no such implementation in door kickers 1 and things worked out fine).
Excuse me it was vague so I edit the 1st post a bit.
I made a gun mod which was OW one, then separate a limited but non-OW variant.
Now 15% of subscribers choose non-OW one.
(Maybe they also subscribe "Weapons Unleashed" or something).
Hmm, very complicated.
I wish your luck.
It will be helpful to make a collection of Mod dependent missions, but demanding :(
Thank you for quick response.
However I said "have a nice weekend"!
I was watching Tour de France ;)
Our dev and moderator, I hope your good rest, good work, good game!