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Some small details that could help to improve their performance is to restrict their usage of useless spells. How they prioritize research etc. Maybe even giving them some unique research and skills not available to player.
Giving them upkeep reduction and giving them heal after battle could help, but not solve the core issue of brainless activities.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1723737261
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2839173224
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2167958777
The last mod is probably quite questionable what it does and if it's fully functional as it looks more like an overhaul.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=629923755
Among all of them the only thing I haven't already incorporated is the compact empire component, which isn't going to solve anything and may even prove counter-productive. The Ai already have a problem with city overlap and city founding placement.
It's only after playing with my own AI partner that I have formed a clearer picture of how they operate on a macro level, which is not good to say the least. Possibly the worst AI macro I've seen in a strategy game. Though I would speculate that these behaviours might instead be unresolved bugs, bugs they seem to adhere to roughly 60% of the time like the suiciding behaviour and army fragmentation issue.
In my current game I am more or less fighting with my AI team member as a means to redirect her city placements as the AI have no perception of foundation potential- All they see is the defined weight for initial placement which results in horrendously wasteful foundations.
So blind in fact that my AI buddy will settle on one gold mine and two mana nodes and a dungeon rather than the nearby cluster consisting of 7 Sphynx, 3 Ziggurat, Flowrocks, Mana nodes and more. I have to physically intervene with Forts to steer her to better foundations.