Kenshi
Kenshi Mod Workshop
You can manage your mods in the Kenshi launcher when you start the game. Workshop mod subscription will only work with Kenshi v0.92.0+
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Anonm 27 Jul, 2023 @ 12:45am
I dont know if this was already been suggested or if any modder will see, but if so i have a suggestion if you guys may want
We all probably know about how far AI is advancing these days from the AI arts to Chat GPT, and of course the AI voice covers and that is what i wanted to suggest, i know how to make a few very simple mods to some games like Kenshi and Skyrim, but i know very little, just some very basic stuff and as such i have no clue on how to work with this. Anyways, the suggestion is, if you guys could of course, to take the small ammount of sounds the races produce in combat, and try to add AI covers for the texts in game, idk if its possible but it would be great to see, even if it gets limited by the very small ammount of sounds the npcs produce
Last edited by Anonm; 27 Jul, 2023 @ 12:49am
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Showing 1-6 of 6 comments
Anonm 27 Jul, 2023 @ 1:01am 
(Yes even with the limited amount of sound it may work, for instance ive seen people make covers even with Minecraft villagers who just make "hmm"s, and if we look to the bright side of the limitations i guess it can make it feel like actual extra terrestrial characters speaking with Kenshi wich can actually contribute to the otherworldly atmosfere)
Anonm 27 Jul, 2023 @ 1:04am 
What you guys think??
Cattrina 119 27 Jul, 2023 @ 3:16am 
I am really sorry, we cannot add new sounds to the game. Only use the sounds already in the game. Technically we could make a completelly new sound bank and replace all the vanilla sounds, but the issue with that is we do not know (yet) what each audio file is named as. Without the proper name of each track it is impossible to make Kenshi play them.

As the .bnk files are encrypted even if we could open/unpack the files we would not see the names.
Last edited by Cattrina; 27 Jul, 2023 @ 3:20am
Anonm 27 Jul, 2023 @ 5:13am 
Well.. thats unfortunate, but it would be nice to see, maybe in Kenshi 2 hopefully
Subject Ω 27 Jul, 2023 @ 1:08pm 
I'd guess the sounds being this limited is probably an engine limitation. It's a miracle they managed to wrangle out this much moddability from OGRE to begin with, so I have high hopes for UE in that regard.
Cattrina 119 27 Jul, 2023 @ 1:17pm 
Well, it is mostly because of the special way Kenshi uses sounds. Other games have one sound per effect, but Kenshi has several for variety. Which means they need to be joined together inside the game engine. So, if we could replace one, we would have to replace all varieties, and they can be a dozen. Music is compiled the same way. Instead of one single track, we have several varieties for three layers. The game picks one version for each layer to play together. So the combination is always new. You rarely hear the exact same composition again.

This makes it -very- hard to replace the music, as you would need to pretty much compose a new song (which makes it a copyright blessing) but that takes years. And your common modder is seldom a composer. Both things tend to take a lot of time, so idk if one has enough time to be both.

Not to mention the fact we have no clue how many versions there are and how they are named.
Last edited by Cattrina; 27 Jul, 2023 @ 1:18pm
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