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I think this issue may have something to do with the number of laser emitters that are active in the chamber. I have about 40 active at the time the next 1 comes on.
Today, I did a test where I removed about 32 of them and reassigned their switch functions, and the reflector cube now works!
Does anyone know of a limitation like this in the in-game editor?
- Techowl -
It does not matter if the sets are active or not. If they are in the layout they are counted.
So if you have 26 emitters, they will wok fine, but if you add any more, they will not work with the reflector cubes. It makes no difference where in the chain you use the cubes.
The emitters will however continue to work with the catchers. It is just the reflector cubes that will stop working when there are too may emitter / catcher sets.
I hope this will help someone with the same issue, and maybe get noticed by the developers to get get fixed at some point.
- Techowl -