Company of Heroes 3

Company of Heroes 3

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Steal 1 16 Mar, 2023 @ 4:45pm
Armor Fun Completely updated 4/14/23
Here is my mod and fully tested with latest update, check out the Forward Operation Bases they are truly awesome and the mod is very fun vs AI 4v4 or 3v4 for total kaos

This mod is designed for those avid armor and vehicle players. All vehicles in game for all factions except duplicates with different names. Recommend using the Game Mode mod to increase pop cap and resources. Also recommend selecting the Armor Battlegroups with all factions since I pulled a majority of skills off the other tress. Work in progress please post any recommendations
Was not designed for realism and plays very well with AI utilizing the abilities. Chaotic with 4v4 and just fun. Enjoy


-each faction has all vehicles placed in a variety of buildings
-anti tank/vehicle infantry still in game as engineers
-going to add a command vehicle to control the battlefield including, recon, artillery, repairs etc
-off shore bombardments, smoke, white phosphorous, artillery and plane abilites already pulled from tech trees
-can build all base buildings at same time with autobuild as long as you have the resources
-unlimited heavies and campaign vehicles in game


3/13/23
-tank traps can be built faster all factions
-mines can be built faster and cheaper all factions with greater radius
-pulled more abilities from airborne and special operations tree American
-redid the production buildings for the Americans, Barracks-all anti tank and construction units, Motor Poll all halftracks and Trucks, Weapon Support Center anti tank gun
Tank Depot - added all armor units on American side

3/14/23
-pulled more abilities out of the German trees
-redid the production buildings for the Germans, Infantry Company all anti-tank units, officer (will have command skills later) and combat engineers, Mechanized Company all vehicles put in here full building, anti structure, anti tank track, artillery and anti air tracked, all half tracks, Tank Company all armor in game except duplicates, Support Company all towed and team served plus recovery vehicle.

3/15/23
-pulled more skills out for the British and Afrika Korp
-redid the production buildings for British and Afika Korp
-all vehicles both factions now in game
-increased range of Whizbang to compete with German and British barrages

3/16/23
-increased range of artillery barrage from all command vehicles
-gave all command vehicles on each faction same set of skills includes healing, recon, artillery, smoke, repair self, repair units manually, repair automaticallly, reinforce and manning crew served weapons
-limited command vehicles to 2 per faction, Afrika Korp has one heavy commander and one light commander each limited to 1
-command vehicles hit 3 stars as soon as someone dies to designate your command vehicle, only way at the moment until they open up more modding tools

-unit reinforce was broken on command vehicles now it is fixed

3/20/23
-added new build items to the American Assault Engineer
-they can build, mortar pits, hmg nests, fight positions, anti-air emplacement, anti-tank emplacement, artillery emplacement and triage center
-Note:until they allow us to rename ebps/spbs units and actually use them, the anti air/tank are german and will be on other factions also once complete

3/21/23
-added Bofors Emplacement ability to Assault Engineers American side
-added 8 more upgrades in the Mechanized Support Center on American side

3/22/23
-added two more structures to the American Assault Engineers, a forward repair facility and build-able radio beacon
-created a new British Heavy Assault Engineer Unit which can build Heavy Emplacements and forward support

3/23/23
-added the German and Afrika Korp Heavy Assault Engineers
-added territory booby traps to German and Afrika Korp Assault Engineers

3/25/23
-Whizbang, Stuka, Wespe and Bishop Artillery now all autofire as well as manual barrages still working range 180
-added command icons (star) to all command vehicles to easily identify on battlefield
-construction menus added back or to all Heavy Assault Engineers all factions allowing stop and retreat command and attack

3/26/23
-added Reinforced Barbed Wire and Heavy Tank Traps to all assault engineers
-adjusted all spawns and costs of units to minimize resource consumption if you do not use the Game Mode with increased resources

3/29/23
-added Forward Operation Bases to all factions, they auto repair, auto heal, auto reinforce, reveals units in fog of war, artillery support, spawns infantry, armor and support units. Reinforced structures can take a beating, limit to one. Cost 500 manpower, 500 munitions, 500 fuel and 15 command points. They are expensive but worth it for drawn out fights so place them wisely.
Last edited by Steal; 14 Apr, 2023 @ 7:43pm
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Steal 1 30 Mar, 2023 @ 6:08pm 
Fully tested with new update and all changes working as intended
Steal 1 14 Apr, 2023 @ 7:43pm 
more new additions to the mod coming daily, was out of town for few days but lots before April 11th and today check it out thanks
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