Megaquarium

Megaquarium

What will you create?
Access an ocean of content for Megaquarium created by players like you. New animals, decorations, tanks and more are available to expand your game and tailor it to your liking.
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Khaydar 92 19 Mar, 2023 @ 1:36pm
Bug when the game creates TC3D files.
I have made 4 limbed semi-aquatic animal, but for some reason the back legs are bugged. Both legs are at what would be x =0 coordinates, center of the animal. Both the C4D and FBX files don't have this problem, which makes me believe it's a TC3D convertion issue. Tried re-generating TC3D files but to no avail. Is there something else I can do to fix that?
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Twice Circled  [developer] 3 20 Mar, 2023 @ 3:44am 
Hey Khaydar, sorry to hear this.

My best guess without seeing it would be that the translation of the legs (away from x=0) is written into some lesser-used property in the fbx that the tc3d generator does not read*.

(* Aside: one of the annoying things about FBX is there are lots of ways of achieving the same thing when it comes to positioning and it sometimes writes these into different properties. I've tried to support as many of these as possible, however if the property is blank it doesn't write it out. Therefore there could be a property that I've literally never encountered before!)

Annoying as this is, your fastest solution might be to try to get that translation into the "normal" place that the tc3d generator does read.

I can see you've modelled quite a few animals previously. Does the setup of these new animals differ to your previous animals in the structure of the bones/joints? I think normally my animal modeller has a root bone at 0,0,0 and everything else is based off this.

Happy to keep workshopping (no pun intended) this problem if you could investigate a bit and come back to me with what you find.

Good luck!
Last edited by Twice Circled; 20 Mar, 2023 @ 3:45am
Khaydar 92 20 Mar, 2023 @ 6:45am 
Fixed it by changing the bone coordinates to something else in the fbx. Interestingly I've ran into that issue a couple of time in the past, and it's always a leg bone of a quadruped animal. Something about the way I make skelettons, copy pasting leg bones is a big no apparently.
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