Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have some items that really bother you it's quite easy to make. But in my experience, it's not really needed even when strapping for cash.
However, it would have to be done for every item.
This is doable without issue using xpath-supporting Lua For Barotrauma.
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2856758496
Not sure if it can be done without listing all item identifiers, though.
Xpath syntax supports mass override by predicate or wildcard, but don't know whether it's implemented and how exactly this should look like to work.
Though if we are shoving LUA for Barotrauma in the dependency tree, then there certainly are other ways to make it happen as well. It would be about picking the most reasonable way to go about it at that point.