Rain World

Rain World

Rain World Workshop
Community created regions, slugcats, and more! Remix your game experience!
VantaFanta 1 21 Oct, 2023 @ 5:59pm
My ideas on making rain world fun adding randomly generated regions
rain world has many many MANY features ether simple or complex with alot of them going unused or only in very special circumstances. this is also the case for movement mechanics due to region layout. why am i bringing this up? i believe its due to regions, rain world regions are large premade man made areas being connected by pipes. the problem is that they are very predictable once you learn the layouts and revisit them. My solution to this is not an easy task but could work very very well if done right, it is to add a mode that instead of going to the same regions, it is instead randomly generated that could be original or styled to look like the regions we know now, the possibilities are vastly expanded and the feeling of being lost again could be reached once more! the obvious problem is actually coding it in which would require completely changing entire things and adding details could be flat out impossible with the way the game is made. i dont expect anything to come from this but just imagine.. these were my thoughts on how i could enjoy the game again and maybe thinking about it you could too!
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Showing 1-4 of 4 comments
VantaFanta 1 21 Oct, 2023 @ 6:03pm 
im not hoping for a mod to come out of this. this is just my thoughts
Oh boy another mod request for a mod that would be extremely time consuming and nearly impossible to create by someone who doesn't want to make it themselves.
Last edited by Honkiewithaboomstick; 22 Oct, 2023 @ 2:25pm
playerSplatoon3 2 22 Oct, 2023 @ 6:03pm 
literally impossible, at all.
Jevmen 7 2 Nov, 2023 @ 4:10pm 
well, for you to know, assuming the random rooms look perfect and indistingushable from rooms made by experts, with good layout for players and creatures alike, good visuals and devtools.

It would still be impossible, this game runs on prerendered assets, a single 1 screen room takes like 5 minutes to render, and increases exponentially with size, some of the biggest rooms can take a whole hour just to render, then it would have to actually bake the region, which depending on the size of the region it can freeze your computer from 2 to 4 hours rendering and calculating proper pathfinding for creatures to travel through.

Not to mention devtool objects like decals and the interactables, the spawns, rendering the in game map....

Making it dynamic is impossible, and even if you want a "quick region" it would take your computer like a few days to do the job, without even considering how long it would take for the AI to make the rooms to begin with before the rendering begins...

If you want more content you would have to wait for the monthly rain world region who somebody has been cooking for the last months, thats just how it is
Last edited by Jevmen; 2 Nov, 2023 @ 4:13pm
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