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It would still be impossible, this game runs on prerendered assets, a single 1 screen room takes like 5 minutes to render, and increases exponentially with size, some of the biggest rooms can take a whole hour just to render, then it would have to actually bake the region, which depending on the size of the region it can freeze your computer from 2 to 4 hours rendering and calculating proper pathfinding for creatures to travel through.
Not to mention devtool objects like decals and the interactables, the spawns, rendering the in game map....
Making it dynamic is impossible, and even if you want a "quick region" it would take your computer like a few days to do the job, without even considering how long it would take for the AI to make the rooms to begin with before the rendering begins...
If you want more content you would have to wait for the monthly rain world region who somebody has been cooking for the last months, thats just how it is