Kenshi
Kenshi Mod Workshop
You can manage your mods in the Kenshi launcher when you start the game. Workshop mod subscription will only work with Kenshi v0.92.0+
Learn More
ShadowFTL 3 26 Sep, 2023 @ 12:23pm
Mod Request: Medicine rework
Hi! Im playng kenshi for a more then 200h and i think that current medicine state is broken.

Here list of problems:
- you can loot tons of basic aid kits from enemies, so you almost never need to buy them by yourself, exept when you are living in areas where your targets havent aids at all
- aid kits is to cheap. Is almost free. 300c for 1000 charges 100 qual. Are you kidding?

So i have an idea of reworking aid kits to make them MORE valuable.

1. If possible, change gain from field medic skill, nerf it for 30-50%.
2. Change amout of charges of all kits. 50/150/400
3. Change price for kits. 150/500/1200

4. If possible. Change crafting chain for aids to make them harder and longer to gain. And to make this part of game a bit more complex.
- new recipe - 'aceptic fabric' - made from fabric. Intermidate for basic aid.
- new recipe 'healing herbs'. Currently i dont know good crafting recipe for it, But standard kit should be craftable from it + 'aceptic fabric'
- new recipe 'advanced herbalism' (name and recpe - subject to discuss). Crafting from prev. 2 items like standard kit but with more quantities. Then advanced aid kit should crafted from it. Or may be one other new recipe.

All this changes should make game a bit more challenging and i think some players can find this good.
< >
Showing 1-6 of 6 comments
Cattrina 112 29 Sep, 2023 @ 9:06pm 
1. We cannot edit the skill gain, we do not have access to the game coding. All we can change is the general xp gain rate, and it affects all skills.

2. This we can change.
3. Cannot change price effectively. The game calculates the value of items based on materials used to make the item multiplied by the quality of the item.

4. Technically it is possible to add steps to the manufacturing process, but as you said yourself most NPCs are carrying these, so getting them will always be easy.

Maybe this nerf mod suits your need?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904610605

Or maybe this?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2482117190
Last edited by Cattrina; 29 Sep, 2023 @ 9:10pm
ShadowFTL 3 29 Sep, 2023 @ 9:37pm 
Originally posted by Cattrina:
1. We cannot edit the skill gain, we do not have access to the game coding. All we can change is the general xp gain rate, and it affects all skills.

2. This we can change.
3. Cannot change price effectively. The game calculates the value of items based on materials used to make the item multiplied by the quality of the item.

4. Technically it is possible to add steps to the manufacturing process, but as you said yourself most NPCs are carrying these, so getting them will always be easy.

Maybe this nerf mod suits your need?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2904610605

Or maybe this?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2482117190


second mod is increadble fancy, but its too hardcore for me (i find it few days ago and en patch)

So, may be its possible to make patch for this mod to change values for smth in the middle of it and vanila? or 60% vanila. Currently its just insane buth with proper tweaks for values it can be exelent
Cattrina 112 30 Sep, 2023 @ 4:05am 
Yeah, you can just copy it in your kenshi/mods folder from the workshop folder and edit it in FCS to your liking.
ShadowFTL 3 30 Sep, 2023 @ 6:03am 
Originally posted by Cattrina:
Yeah, you can just copy it in your kenshi/mods folder from the workshop folder and edit it in FCS to your liking.

im not familiar with FCS, is it hard to make such edit?
Cattrina 112 30 Sep, 2023 @ 10:35pm 
No, it just takes a bit of concentration to learn to navigate at first. I'd say fifteen minutes.

Before anything I suggest you take a copy of your mods.cfg file inside the Kenshi/data folder. That is your mod list in mod load order and this process below empties the list.

Step by step

1. Google steam on your web browser and navigate to Kenshi worksop page
2. Search for the mod you installed
3. Click open said mod page
4. Copy the numeral part of the mod page address
fe the 1589660000 from the address https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1589660000
5. Go to your Steamapps folder in your computer
6. Search for the 1589660000 (the number you copied)
7. Open the file location and copy the folder named 1589660000 (the number you copied)

8. Navigate to Kenshi folder and inside it the mods folder
9. Paste the folder you copied in there
10. RENAME THE FOLDER. Rename the folder and all three items in it the same, a name you want. Fe. The Mods original names was 'Luggage' the folder would have
_Luggage.img
_Luggage.info
Luggage.mod

rename all three and the parent folder something else. I am lazy so I just add a letter to them. So: _LuggageB.img _LuggageB.info and LuggageB.mod and the folder LuggageB. It is important to have the _ in front of the .img and .info names. And name the folder with LuggageB.

11. Open Kenshi game, deactivate all mods and activate your new LuggageB (orwhatevername you gaveit)
12. start a new game (it saves mods) and close it whenever


13. Open Kenshi game and the FCS (game editor) click open folder (if it is not already open) and make sure only the LuggageB is tagged on the window below. Do not untag anything on the window above.

14. You are now ready to edit the mod.


Alternate method from step 11:

11. Go in your Kenshi installation folder and double click Forgotten Construction set open.
12. Use the 'toggle selecting all mods no mods' button on the right to untag other mods.
13. Find the name of the mod you want to edit (LuggageB) on the list and tag it.
14. You are now ready to edit the mod.

in FCS

On the top click on the 'Changes' tab to see what individual changes that mod does. That is the fastest way to find the values you wish to edit.
But you can find the medkits also in the items listing on the left (under game world). It looks like the items list window is too short from its frame, but the space between the frame and the list is actually a search bar. You can type on it to find a specific item.


What is the difference between the two methods to open FCS? The first method opens the Steam-connected FCS. Pro: you can upload the mod to the Workshop Con: you cannot have Kenshi game open at the same time.
The second method opens non-steam connected FCS which has the opposite pros and cons.

To actually see the changes you made to the mod, do not forget to untag the original mod from the mod load list and tag your new one (you can actually just open the mods.cfg file and paste your copy of the original list to it and then rename the original Luggage.mod entry with your LuggageB.mod text and there you go.)
Last edited by Cattrina; 30 Sep, 2023 @ 10:42pm
Mandalf 73 27 Jan, 2024 @ 12:35pm 
Hello I have thought along these lines as well and I have created a mod that lowers the charges of first aid kits by 25% * and it increases the number of charges used by about 5% **

I have def noticed a difference at low levels.

I have considered making a 50% and 10% version, that would indeed be harsh.

Here is the link if you are interested:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3144999445
Last edited by Mandalf; 27 Jan, 2024 @ 12:37pm
< >
Showing 1-6 of 6 comments
Per page: 1530 50