Neverwinter Nights: Enhanced Edition

Neverwinter Nights: Enhanced Edition

Adventures await!
Gather your mods before venturing forth. Discover planes filled with player-created adventures in Steam Workshop, then build your own Neverwinter Nights modules using the Aurora Toolset to share!
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PorkChip 6 Nov, 2023 @ 11:53am
Aurora Toolset questions
Any way of knowing at what %Zoom you are at any given time?

What about the numbers for the X,Y,Z angles?

What's with that strange blue icon in the middle of the screen that looks vaguely like a key? Is there any way I can get rid of that?
Last edited by PorkChip; 6 Nov, 2023 @ 11:55am
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Proleric 5 6 Nov, 2023 @ 3:11pm 
Scripts don't have direct access to the current camera zoom, height or direction.

It's not really useful information, given that the PC can change it at any moment.

You can StoreCameraFacing() if you want to return the player to their current view later, but you can't read the components of the stored info.

When you need to ensure the PC has a particular view, use SetCameraFacing:
https://nwnlexicon.com/index.php/SetCameraFacing

Normally this is done in cutscene mode, to prevent player interference.

If you're doing a lot of cutscene work, the Gestalt package from NeverwinterVault is highly recommended.

Not sure what you mean by the "strange blue icon" - screenshot?
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