Portal 2

Portal 2

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Hammer map wont update (Im new to hammer)
Hammer Compile:

CDynamicFunction: Loading library 'Kernel32.dll' (769A0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77103D80

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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\sp_logicalwork.vmf"
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CDynamicFunction: Loading library 'Kernel32.dll' (769A0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77103D80
Valve Software - vbsp.exe (Apr 18 2023)
8 threads
Using shader api: shaderapiempty.dll
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\sp_logicalwork.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 72 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\sp_logicalwork.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (109376 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 650 texinfos to 219
Reduced 24 texdatas to 23 (650 bytes to 633)
Writing C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\sp_logicalwork.bsp

nummapplanes: ( 2950 / 65536 )
nummapbrushes: ( 324 / 8192 )
nummapbrushsides: ( 2854 / 65536 )
num_map_overlays: ( 0 / 512 )
nummodels: ( 12 / 1024 )
num_entities: ( 103 / 16384 )

3 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (769A0000)

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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vvis.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\sp_logicalwork"
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CDynamicFunction: Loading library 'Kernel32.dll' (769A0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77103D80
Valve Software - vvis.exe (Apr 18 2023)
8 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_logicalwork.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_logicalwork.prt
43 portalclusters
92 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 4 visible clusters (0.00%)
Total clusters visible: 1277
Average clusters visible: 29
Building PAS...
Average clusters audible: 37
visdatasize:858 compressed from 688
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_logicalwork.bsp
0 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (769A0000)

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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\bin\vrad.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\sp_logicalwork"
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CDynamicFunction: Loading library 'Kernel32.dll' (769A0000)
CDynamicFunction: Lookup of 'TryEnterCriticalSection' in 'Kernel32.dll': 77103D80
Valve Software - vrad.exe SSE (Apr 18 2023)

Valve Radiosity Simulator
8 threads
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_logicalwork.bsp
Setting up ray-trace acceleration structure... Done (1.18 seconds)
417 faces
57530 square feet [8284440.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
417 patches before subdivision
2885 patches after subdivision
13 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
transfers 88869, max 160
transfer lists: 0.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(2890, 3070, 3160)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(1531, 1612, 1648)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(786, 828, 845)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(408, 430, 439)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(212, 224, 228)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(110, 116, 119)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(57, 60, 62)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(30, 31, 32)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(15, 16, 17)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(8, 8, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(4, 4, 4)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #12 added RGB(2, 2, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #13 added RGB(1, 1, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #14 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0032 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
4 of 4 (100% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
Writing leaf ambient...done
Ready to Finish

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 324/8192 3888/98304 ( 4.0%)
brushsides 2887/65536 23096/524288 ( 4.4%)
planes 2950/65536 59000/1310720 ( 4.5%)
vertexes 1012/65536 12144/786432 ( 1.5%)
nodes 218/65536 6976/2097152 ( 0.3%)
texinfos 219/12288 15768/884736 ( 1.8%)
texdata 23/2048 736/65536 ( 1.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 417/65536 23352/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 371/65536 20776/3670016 ( 0.6%)
facebrushes 20/0 40/0 ( 0.0%)
facebrushlists 417/0 1668/0 ( 0.0%)
leaves 231/65536 7392/2097152 ( 0.4%)
leaffaces 504/65536 1008/131072 ( 0.8%)
leafbrushes 508/65536 1016/131072 ( 0.8%)
areas 5/256 40/2048 ( 2.0%)
surfedges 3348/512000 13392/2048000 ( 0.7%)
edges 2081/256000 8324/1024000 ( 0.8%)
LDR worldlights 13/8192 1300/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 51/32768 510/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 903/65536 1806/131072 ( 1.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 192936/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 858/16777216 ( 0.0%)
entdata [variable] 27686/393216 ( 7.0%)
LDR ambient table 231/65536 924/262144 ( 0.4%)
HDR ambient table 231/65536 924/262144 ( 0.4%)
LDR leaf ambient 747/65536 20916/1835008 ( 1.1%)
HDR leaf ambient 231/65536 6468/1835008 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5154 ( 0.0%)
pakfile [variable] 148850/0 ( 0.0%)
physics [variable] 109376/4194304 ( 2.6%)
physics terrain [variable] 2/1048576 ( 0.0%)

Level flags = 0

Total triangle count: 1050
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\sp_logicalwork.bsp
5 seconds elapsed
CDynamicFunction: Closing library 'Kernel32.dll' (769A0000)

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Running command: copy "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\sdk_content\maps\sp_logicalwork.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\maps\sp_logicalwork.bsp"
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Finished. Press a key to close.

Please help hammer wont update my level and I am Unsure of why I don't notice any leaks or issues please help.
< >
Showing 1-1 of 1 comments
moonpockets 40 11 Nov, 2023 @ 4:45pm 
Nevermind this post
A room wasent rendering cause of lighting
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Showing 1-1 of 1 comments
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