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State_out in doors just gives you a 1 or 0 to tell you if the door is open or closed. It has nothing to do with the feature you described.
To do just that:
-Close all gaps leading to other rooms while smoke is detected.
-Put a hidden reactor in that room and set its fire delay to 0 and its meltdown delay to a huge value.
-Provoke a meltdown when smoke is detected.
Now you've got two fire instead of one in a same room, and the O²% will plummet down to 0.
No O², no fire. In a game where backdrafts are physically impossible just as temperature is not a thing, this is the ideal solution.