Barotrauma

Barotrauma

Barotrauma Workshop
You can build your own submarines and monsters with in-game editors and share your creations with other players. Imagine and experiment.
Gato 7 13 Nov, 2023 @ 5:45pm
Why is there not an opposite of state_out in doors?
This would be a very useful feature, and would also allow for an automatic fire extinguisher. Here's an explanation; A fire breaks out in your reactor room, but you're too cheap to buy fire extinguisher, so you get a new ship. This ship has a duct that leads to the outside of the ship, when a fire is detected the duct opens, and when the water reaches the top of the room, the duct closes and the water gets pumped out.
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Showing 1-6 of 6 comments
Chimz 4 15 Nov, 2023 @ 9:07am 
That fire extinguishing system is currently possible, is used in some workshop ships and there are actually guides on how to do it.


State_out in doors just gives you a 1 or 0 to tell you if the door is open or closed. It has nothing to do with the feature you described.
Last edited by Chimz; 15 Nov, 2023 @ 9:07am
Gato 7 15 Nov, 2023 @ 10:08pm 
Originally posted by Chimz:
That fire extinguishing system is currently possible, is used in some workshop ships and there are actually guides on how to do it.


State_out in doors just gives you a 1 or 0 to tell you if the door is open or closed. It has nothing to do with the feature you described.
The state_out does exactly what i said, a good example: a bomb that explodes when a door is opened, you wire it to state_out while its closed.
Last edited by Gato; 15 Nov, 2023 @ 10:09pm
Gato 7 15 Nov, 2023 @ 10:09pm 
Originally posted by Chimz:
That fire extinguishing system is currently possible, is used in some workshop ships and there are actually guides on how to do it.


State_out in doors just gives you a 1 or 0 to tell you if the door is open or closed. It has nothing to do with the feature you described.
Also, cool. Do you know the name of said ships?
Evil Factory 24 16 Nov, 2023 @ 1:28am 
I don't see how an "opposite of state_out" would help here, you just need to wire the smoke detector signal to the duct, maybe add some logic components to handle the pumping out
Gato 7 16 Nov, 2023 @ 3:45pm 
Originally posted by Evil Factory:
I don't see how an "opposite of state_out" would help here, you just need to wire the smoke detector signal to the duct, maybe add some logic components to handle the pumping out
Yeah it was a hastily put together example that, as you said, can be solved easily lol.
Last edited by Gato; 16 Nov, 2023 @ 3:45pm
simsyu 20 19 Nov, 2023 @ 2:43pm 
Fight fire with fire, that is the best fire extinguisher possible.
To do just that:
-Close all gaps leading to other rooms while smoke is detected.
-Put a hidden reactor in that room and set its fire delay to 0 and its meltdown delay to a huge value.
-Provoke a meltdown when smoke is detected.

Now you've got two fire instead of one in a same room, and the O²% will plummet down to 0.
No O², no fire. In a game where backdrafts are physically impossible just as temperature is not a thing, this is the ideal solution.
:barotrauma::ambition:
Last edited by simsyu; 19 Nov, 2023 @ 2:57pm
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