Barotrauma

Barotrauma

Barotrauma Workshop
You can build your own submarines and monsters with in-game editors and share your creations with other players. Imagine and experiment.
Custom subs, Any single player that are tier 3 and super compact?
As the title says, looking for a sub that can be completely controlled by one person and can be either upgraded via in game mechanics to t3 or just be t3 so you can take this sub everywhere. I saw some egg subs that kind of matched this description but they couldnt take cargo not even on the floor when something was bought
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Showing 1-12 of 12 comments
Buggy Boy 10 12 Nov, 2023 @ 12:23pm 
Who would make a sub that can't take cargo? That sounds stupid. Maybe just take one of those Workshop designs and add a cargo spawn point, job done. Maybe add a Tardis cabinet (bigger on the inside).
Last edited by Buggy Boy; 12 Nov, 2023 @ 12:24pm
Originally posted by Buggy Boy:
Who would make a sub that can't take cargo? That sounds stupid. Maybe just take one of those Workshop designs and add a cargo spawn point, job done. Maybe add a Tardis cabinet (bigger on the inside).

That sounds like a good idea thank you!
spaceweezle 12 Nov, 2023 @ 4:42pm 
What you describe is pretty much the emphasis of the ship I'm building. Though 'compact' is a relative term in contrast to storage capacity.

As Buggy Boy alluded to, it's kind of hard to make a compact ship without also making it functionally redundant/inferior.

My best effort was to design the ships layout to be as practical and consolidated as possible. Or in the case of singleplayer, have most things centralized for easy access.

It works, but at the same time it doesn't. What you gain in accessibility, you lose with functionality or scope of utility.

The only workaround seems to be reducing ship componentry sprite sizes to ridiculously small levels, which I'm not really a fan of as it feels less authentic/feasible.
Emily Mewens 3 12 Nov, 2023 @ 8:15pm 
You might find my Maui sub to be up your ally. Its designed for 1 to 2 crew, though i will always recommend getting an ai or two for maintenance.And I just did an update to give the sub a vanilla layout (as in it doesnt have armament enhanced stuff, but it does have other things) the other day and moved everything over to circuit boxes. Theres very little room, but if youre fine with using things like BaroCraftables+, then you can make use of the ballasts for extra storage or other things. Not very conventional, but it gets the job dun. And yes, it starts as a tier 3
If you do give it a try, let me know if you has any issues :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3010951718&searchtext=Maui
Last edited by Emily Mewens; 12 Nov, 2023 @ 8:19pm
Originally posted by Emily Mewens:
You might find my Maui sub to be up your ally. Its designed for 1 to 2 crew, though i will always recommend getting an ai or two for maintenance.And I just did an update to give the sub a vanilla layout (as in it doesnt have armament enhanced stuff, but it does have other things) the other day and moved everything over to circuit boxes. Theres very little room, but if youre fine with using things like BaroCraftables+, then you can make use of the ballasts for extra storage or other things. Not very conventional, but it gets the job dun. And yes, it starts as a tier 3
If you do give it a try, let me know if you has any issues :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3010951718&searchtext=Maui


I will definitelz give this submarine a try thanks Emily!
Emily Mewens 3 13 Nov, 2023 @ 3:51pm 
Originally posted by Strawberry Marshmallow:
Originally posted by Emily Mewens:
You might find my Maui sub to be up your ally. Its designed for 1 to 2 crew, though i will always recommend getting an ai or two for maintenance.And I just did an update to give the sub a vanilla layout (as in it doesnt have armament enhanced stuff, but it does have other things) the other day and moved everything over to circuit boxes. Theres very little room, but if youre fine with using things like BaroCraftables+, then you can make use of the ballasts for extra storage or other things. Not very conventional, but it gets the job dun. And yes, it starts as a tier 3
If you do give it a try, let me know if you has any issues :3
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3010951718&searchtext=Maui


I will definitelz give this submarine a try thanks Emily!
No probs :D Hopefully it fulfills your needs >:D
Originally posted by Emily Mewens:
Originally posted by Strawberry Marshmallow:


I will definitelz give this submarine a try thanks Emily!
No probs :D Hopefully it fulfills your needs >:D


:) will let you know on your workshop page as soon as I get to test it - probably later today or tomorrow


BTW does the sub really need the mods you say are needed or are those just cosmetic add-ons? Or something else?
Last edited by 🍓Strawberry Marshmallow🍓; 14 Nov, 2023 @ 4:41am
Emily Mewens 3 14 Nov, 2023 @ 11:35am 
Originally posted by Strawberry Marshmallow:
Originally posted by Emily Mewens:
No probs :D Hopefully it fulfills your needs >:D


:) will let you know on your workshop page as soon as I get to test it - probably later today or tomorrow


BTW does the sub really need the mods you say are needed or are those just cosmetic add-ons? Or something else?
It do need the ones it says, but theyre just cosmetic yes.
Without them, the background and walls would be missing in many places :P But other than that theyll have no affect on gameplay, unlike the optional mods Armaments Enhanced and Fuel for the Fire. If that makes sense?
Originally posted by Emily Mewens:
Originally posted by Strawberry Marshmallow:


:) will let you know on your workshop page as soon as I get to test it - probably later today or tomorrow


BTW does the sub really need the mods you say are needed or are those just cosmetic add-ons? Or something else?
It do need the ones it says, but theyre just cosmetic yes.
Without them, the background and walls would be missing in many places :P But other than that theyll have no affect on gameplay, unlike the optional mods Armaments Enhanced and Fuel for the Fire. If that makes sense?


Alrighty, am trying out the sub now ^-^
Emily Mewens 3 14 Nov, 2023 @ 12:06pm 
Originally posted by Strawberry Marshmallow:
Originally posted by Emily Mewens:
It do need the ones it says, but theyre just cosmetic yes.
Without them, the background and walls would be missing in many places :P But other than that theyll have no affect on gameplay, unlike the optional mods Armaments Enhanced and Fuel for the Fire. If that makes sense?


Alrighty, am trying out the sub now ^-^
Ye! Just remember, if youre not using Enhanced Armaments, pick the type V variant, not the type E
Buggy Boy 10 20 Nov, 2023 @ 11:24am 
Originally posted by spaceweezle:
The only workaround seems to be reducing ship componentry sprite sizes to ridiculously small levels, which I'm not really a fan of as it feels less authentic/feasible.

I did a bit of that (shrinking sprites) in one of my subs but I do agree that it doesn't always work that well. I tend to prefer my Tardis concept, which entails the use of standard size sprites that might be 'smaller' alternatives to the usual ones, or creative representations, e.g. some mining equipment as the reactor, with a real 'invisible' reactor overlaid on top of it (so that it's the invisible reactor you interact with and not the static sprite visible behind it), same concept can be used to add a lot more storage space, e.g. the standard medical cabinet can have several smaller cabinets added over the top of the visible drawers and doors on it.

As soon as we start to move away from just using the standard sub component sprites it tends to open up much more creativity, I find.
Emily Mewens 3 20 Nov, 2023 @ 2:31pm 
Originally posted by Buggy Boy:
Originally posted by spaceweezle:
The only workaround seems to be reducing ship componentry sprite sizes to ridiculously small levels, which I'm not really a fan of as it feels less authentic/feasible.

I did a bit of that (shrinking sprites) in one of my subs but I do agree that it doesn't always work that well. I tend to prefer my Tardis concept, which entails the use of standard size sprites that might be 'smaller' alternatives to the usual ones, or creative representations, e.g. some mining equipment as the reactor, with a real 'invisible' reactor overlaid on top of it (so that it's the invisible reactor you interact with and not the static sprite visible behind it), same concept can be used to add a lot more storage space, e.g. the standard medical cabinet can have several smaller cabinets added over the top of the visible drawers and doors on it.

As soon as we start to move away from just using the standard sub component sprites it tends to open up much more creativity, I find.
This is a definite viable option for sure, though it does get in the way for mods and potential future updates that allow for placing various objects in the sub. If say, your junction boxes are all 40% smaller, thats not going to be the same for a junction box that gets placed in game, and could make that feature/mod pointless for that sub.
Its just a thing i always keep in mind for my stuff.

But there are some neat things you can do as well, like overlaying containers and such like mentioned, but this also comes with caveats as well, as sometimes it can be very difficult to click on certain overlayed things rather than the big thing that the stuffs overlayed over. This could potentially be circumvented though with clever usage of background walls, and various other non-intractable objects. Like for example, in my Maui, theres junction boxes and all sorts of other things over the engine block, but theres also lots of walls and such that prevent interacting with it instead of your intended target.
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