Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
<Row ID="Wonder_Culture" Description="LOC_DISTRICT_WONDER_CULTURE" YieldType="YIELD_CULTURE" YieldChange="1" TilesRequired="1" AdjacentWonder="true"/>
The key here is that AdjacentWonder="true" element; that defines what tiles we're looking for to grant the adjacency. Wonders, in this case. AdjacentWonder is defined elsewhere, but as it's exactly the requirement we're looking for already, we just need to use it unaltered. Your new major faith adjacency for wonders:
<Row ID="name" Description="desc" YieldType="YIELD_FAITH" YieldChange="2" TilesRequired="1" AdjacentWonder="true"/>
Insert that row into the Adjacency_YieldChanges table (obviously applying your chosen internal ability name and description label), have your mod attach this new adjacency to the holy site under the appropriate circumstances (a mod civ, I'm guessing?), and you should be set.