Sid Meier's Civilization VI

Sid Meier's Civilization VI

Build. Discover. Share.
Discover new maps, scenarios, leaders, units and more. Build and share your own creations. Mods are created by and for the Civilization community, and are not officially supported by Firaxis or 2K.
Mod for city ruins?
I believe there are already ruins model in-game, in Red Death scenario. Is there a mod that spawns them after every city raze? Seems like an easy script to do but I've never modded CIv before and not sure where to find the reference material for scripting (have no idea how it works).

I guess it should look somewhat like this?

function OnCityRazed(locationX, locationY)
local plot = Map.GetPlot(locationX,locationY);
SetImprovementType(plot, CityRuins);
end
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Showing 1-1 of 1 comments
sirkerry 13 7 Jan, 2024 @ 11:43am 
Not sure, but the folks on the Civ VI Modding Helpline[discord.gg] can most likely help.
Last edited by sirkerry; 7 Jan, 2024 @ 11:44am
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Showing 1-1 of 1 comments
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