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In F3, then F9 in mission properties. When you set your reinforcements there is an option to set a "delay".
This will be what your looking for.
Cheers Mate.
Hey, I will have a look now.
Nice 1 mate.
Update..
The reinforcements don't appear when I place them on the ground but only when I have set the delay in the mission properties/reinforcements whereas, when I take out the delay then the reinforcements will appear as usual when I place them on the ground. Ideas? Thanks.
Another update...
I got it working. The event start wasn't set. I usually have event end set and I never really using event start but now since I tweaked the event start then the reinforcements appear when I placing them AND there is a timer on the tabs as well.
Thank again mate.
When using the "delay". The difference between "eventStart" and "eventEnd", is to determine which side of the delay the event is set.
I didn't know that.
You learn something new every day.
Cheers, Mate.
Oh yes you do I know that much especially, when learning to understand the communication in particular script. Jeeeeeesuz. So learning it is extremely rewarding. I still try at remembering how to do a simple remount script from the top of my head (forget about it mate) so for now only really accomplish it (for now and for a long time yet, most probably) with always using my research notes.:)
But yeh hmm, what I find interesting on what you say of the "eventStart" and "eventEnd" well, how could they work differently depending on what side of delay they are set at? Cheers bud.
Using "eventStart", the unit immediately spawns in and proceeds to the waypoint. I then have to wait for the delay to count down before I can call in another.
Using "eventEnd", the unit spawns in only after the delay counts down.
But where you say when using "eventEnd" then that's without a button or reinforcement tab used?