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From what you've said, it sounds like you've used the "task" feature found in "mission properties" to set up your objective.
All you need now is a new trigger which uses the "task" condition, set to "complete". This will only fire when your objective is complete. Inside this trigger, add your "talk" command. Maybe a small delay so as not to compete with the objective complete message. Do not add a "trigger" reset command. This way the trigger can only fire once.
Hope that helps.
Work has been crazy busy leading into Christmas. On a 10 day break now.
Have a Merry Christmas, Mate.
Aha Thank You so much TJ. You always come to my rescue.:) I can now use this important information and begin adding to the single player dialogue after artillery barrage has ended as this is the main reason for me asking for help. Great stuff. And I hope you enjoy your Christmas break mate. Happy New Year Bud. <3
Update:
Just tested the script in last few moments and it works sweeeeet. Its exactly what I want to happen. So I called the new trigger "task" (for now) and in that trigger will be all what I need for each objective being hit. I think it can work from 1 trigger alone. Yes it can. This is very exciting. Am gonna have some fun with this.
And yes I forgot to mention I have used the task feature to setup the objectives.
Thank again mate.
Another Update:
No, separate triggers need to be created but in one sub category.