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I dont know about the spider, but for Aker's in particular the ai is a little special, so he likes to hide, and you will need to use the puppet script functions to force him to come out of hiding.
Check out how it was handles in theta_tunnels map
As for akers, I can give you a few hints, but I am not gonna guide you through step by step, because when modding for SOMA it really is a constant self-learning experience, and adding enemies is just scratching the "surface"(lol).
Functions related to akers usually start with "puppet" with something after it, and these functions come from a special script file that need to be included.
When trying to understand a script, reading it over and over again is usually the best way to go. But if it's big you can narrow it down to the parts you need, by looking at the comments and names of functions (fx an event related to falling off the elevator ladder is probably not what you need), and also you can check out script areas and such within the level to see what functions they are pointing to. Akers in particular is mostly triggered by script areas.
I dont know why you cant see the spiders. best go is to ask the maker of surface, or try to figure it out yourself.
I wont go looking at it myself but off the top of my head the following comes to mind:
1. Maybe the spiders are spawned by script(or need to script to appear properly)? check the surface map script and find out.
2. Maybe the spider is in the map, but something is messed up, try searching for them, and if you dont know what name is maybe it is referenced in the script.
3. There are multiple versions of the surface map last I checked, maybe you are looking at the wrong one.
4. Maybe the spider used in surface is specific to the mod, and wont load unless you got the mods files in your own soma folders.