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However, it is very easy to change the unit sounds via the Soundconfig.xml, no programming experience required. I tried to make my SoundmodBuilder / the whole process of using it and setting up easy to use for people with no programming experience so people could easily make their changes and update the mod without having to rely on my willingness to do so. If you want to give it a go I would be happy to help and we could also add your Soundconfig to the mod, either via a pull request or I upload it. Either way I would be crediting you ofc.
Sadly no since that would require me to upload the soundfiles for the game which would violate copyright. If someone would upload them somewhere I coul add the link, but I won't upload them myself directly or add them to the git repository.
The process of building the mod is very easy though, you pretty much only have to copy&paste a few files, execute some scripts and that’s it. It looks a lot more than it actually is. If the instructions aren't clear I am happy to help.
In addition, once you went through this once you only have to repeat a few steps after each update, which might be less convenient at first, but it also means that you will always be able to get a working version of the mod and aren't tied to me updating it.
I am just having some trouble ending up with all the voice files in the end. I only have Astra Militarum, Chaos and Necron files left in the output folder even though I have all the dawn of war wav files. I have tried a few things now but any idea what is going wrong?
Thanks!
Thanks, will try it out soon, the DOW series had some of the best voice overs ever for a WH game, would be awesome to have them in game. Appreciate the response and the directions on how to do this!
Thanks for the info! I extracted though all those files but still ended up with the same outcome. Should I use the soundbuilder on each set of wav files separately?
The Soundmodbuilder.py has to be used on all the files at once.
Just to make sure I understand you completely:
- You extracted the sounds from all 3 .sga-archives
- You converted all the sound to .wav
- You moved all the files into 'InputWav'
- Your output folder only contains sounds for Astra Militarum, Chaos and Necron
- While using the Soundmodbuilder, it will tell you '-->Skipped unit "X" because of missing file(s)' a bunch of times for all the Units from the other factions
What you have to do now is move *all* the .wav files into the 'InputWav' folder and run the soundbuilder. If you are still missing sounds in the end I think one of the following applies:
- You didn't extract all the soundfiles
- You didn't convert all the soundfiles to .wav
- You didn't move all the soundfiles into 'InputWav' after conmverting them to .wav
- Your copy of Dawn of War is in a language where they named the soundfiles in a weird way (I don't think it’s this one though. while there are some discrepancies between languages, I know that english, german and french work with the exception of 2 or 3 files that are named differently amongst the versions)
Can you check if you did all of those Steps correctly? Unfortunately I dont have all the archives at hand right now so I can't tell you what sounds each archive contains.
Thanks again! I followed all the steps again but still ended up with the same result.
I have 4783 wav files in the input folder. Is it something to do with the XML files?
Ok you definitely should have all the Dawn of War soundfiles. Your 'InputXML' folder should contain all the folders from 'steamapps\common\Warhammer 40000 Gladius - Relics of War\Data\World\Units', it should be a total of 8 Folders. Do you get the '-->Skipped unit "X" because of missing file(s)' errormessage from the Modbuilder at all or does in run through without any error message?
If the modbuilder runs correctly, your output should read something like this in the end:
https://i.imgur.com/QTgJpfM.png
In your case your x/151 should be significantly lower though.
Thanks again! Yes, the input folder has the eight folders. I get a few error messages for missing files in the builder. For me the builder sort of just abruptly ends as soon as it finishes with the Necron units. Not really sure what is causing this now!