Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Create and Share Custom Mods
The best mods for Warhammer 40,000: Gladius live here. Mods are made by players, for players and are not officially licensed by Games Workshop. Click 'Learn More' below to read our Modder’s Guide.
Learn More
[Works with 15.1] Expanded parameters: Gigantic Size, harder difficulty, coop maps, density options, 1-day server timers, +++
(No DLC is required)
(Updated for compatibility with Chaos patch and with more coop maps, July 2019)
(Updated for compatibility with Tyranid patch, 15th Jan 2019)


1) Download it:
Here ![www.exode-thegame.com]

(click on the mod you want to download! this one is in the middle ;) )


2) Deploy to your mods folder
(located at Documents/Proxy Studios/Gladius/Mods)


3) If you don't have a mods folder there, please create one!


Detailed instructions are also part of the mod archive.

If you ever delete this mod, note that you should delete your Documents/Proxy Studios/Gladius/Configuration folder to reset your 'new game' options to vanilla.

============================================



Define your Own Game!

Mod has been expanded to feature every possible density parameter you could think of.

I added verbose descriptions also for you to understand what you get.

When running this for the first time, your previous settings will point to new parameters. You must check your first and Advanced tab and make sure you have what you want.

I added 'Default' to the names of all vanilla default parameters, and a '*' to most new options for you to find them again easily.


New Densities


You can remove forest, switch to a Catachan World, to a Necron Tomb World, remove or multiply artefact densities, or all wildlife... you decide!

Make sure the world generator will be able to work with the percentage you choose. I suppose exceeding 100 % density with combined stuff is bad. ;)

Remember AI can have difficulties with wildlife and wireweed stuff.


New Map Sizes


You now have Gigantic Size maps, rectangular maps, and plenty more options.

Gigantic: this huge 6400 tiles map (instead of 'immense' 2600 or so) is for your super large epic campaigns or multiplayer apocalypse epicness.

Rectangular Maps: You now have options for rectangular maps such as 70x30, 90x40 or 110x50 maps. Some starting conditions are close in this setup, could make for a very interesting coop experience!


Take care, some map sizes require much RAM. It all depends on computer setup.


New Difficulty Options


You may choose for AI to be "Just a Drone" and pick Civilian difficulty for that imperial snob.

Or, you increase the odds against you, with difficulties much harder than Impossible:

'I am the Emperor!' doubles their bonuses compared to Impossible difficulty.
'I am a Chaos God!' triples it.

For the most impossible game ever, try fighting several Necrons on their tomb world with Chaos God difficulty. Naaah... don't do that ;)




New Values: Longtime servers

This parameter is a specific request by some players.
It is to host a server which will automatically change turns.

Perfect for your async hosted sessions with friends, it now allows for 1-day and 1-week timer limits, thus allowing for automatic turns for your async



All above will not work in other languages than English, but if you request it I can do it, since I believe the options are now becoming final.

Last edited by Elindos Phar & Family; 8 Mar, 2020 @ 2:58pm
< >
Showing 1-15 of 73 comments
Darth Nihilus 22 Jul, 2018 @ 12:40am 
making a copy of 2 dir to overwrite just two files, 3 Kb in size? baaaaaaaaaaaaad advisor you are, mister, sir.

also - a lazy one

<entry name="TurnTimer2" value="Moderate (3 minutes)"/> <entry name="TurnTimer3" value="Moderate (5 minutes)"/>
Last edited by Darth Nihilus; 22 Jul, 2018 @ 1:10am
Welcome Darth Nihilus!

About the first mention of saving and backup-ing:

- Yes it's true! people could only save these 2 minor files or actually, not save any file at all. I made a perfect example of "Overkill". Saving World and Core is minor weight though.
- Using Steam recovery of files also works even better than backup-ing files so you can rely on network and Steam, by deleting Data and clicking recovery
- But all other mods will need them to backup anyway or use Steam recovery.

Also it's true it is a 10 minutes-work minimod. However "turn limit" does not work the same great way as map size and it added another 60 minutes of crashes attempting to find out its limit. So be it.


I don't quite get the rest about laziness.

The "TurnTimer2" does not adequate to the minutes (TurnTimer2 != 2 minutes), its the select-box iteration number, it's order in the list. But maybe I am too tired to see the point here.


Other notes I write though, especially if other people try to change turn timer:

- As harmless as this mod looks, the game DOES NOT support adding more lines to the turn limit. Game crashes if you do. Whereas it's safe to add map size lines. At least it was this case at time of this mod. So if you want to modify that you have to change existing values.

- As harmless as it looks, if you go too high in integer value, it also crashes the game.

- Hence, instead of 1, 2, 3, 4, 5 minutes I knew then I had to keep five lines proposed in all this. So I made a choice to propose 1, 3, 5 minutes and 1-day and 1 week.

- Last but not least it's too soon to be able to easily test all this. After all, it does not even have been a week :p

I won't accept the lazy tag though DarthNihilus ; have been working 18 hours a day on a muuuuuch larger mod of great epicness. I only delivered this minimod as I saw people arguing about the turn limit.

So a big No No to that lazy remark. Bad evil Nihilus you have been here ;)

I won't make thread about any big mod in preparation, I guess there are a hundred others have in preparation, I prefer it to be complete first.


Speaking about mods:
I think I remember someone by that name on Total War AI Modding!!! :)
Am I mistaking?

If so, double welcome Darth Nihilus! Make yourself at ease.
If I had champagne emoticons I would send them!

But maybe you are someone with the same name liking red sabers and all ;)
Last edited by Elindos Phar & Family; 22 Jul, 2018 @ 4:32am
MladoTouan 2 22 Jul, 2018 @ 7:00am 
I've just tried your mod myself yesterday too, and the new map size is cool! Merci l'ami ;D
Wasn't difficult either to find out which files to copy only rather than keeping the whole folders.
Have you 'planned' other mods btw?
Thank you MasterTouan! Merci ^^


The Next Mod (in 1 to 3 weeks?)

I am working first on a new Imperial Guard faction, expanded with 20 more units (to have the whole set: Conscripts, Veterans, Ogryns, Ratlings, Manticores, Devil Dogs, Ministers of Ordnance, Chimera APCs etc..) also with modifications such as Bayonets and larger formations for guards and conscripts (20 men for conscripts). With also the new buildings and balance.

Progress is so far good on that mod, but debugging is very long. I've spent 90 % of my time on crashes and only 10 % on adding things, yet it was enough for "additions" on that mod, but not enough on "crashes"...

After that I plan to release imperial guard legions : the Steel Legion, Catachans, etc.


The Next Next Mod (in 2 to 5 weeks?)


For each of these I'll release several sets called "Regiments". These are based on a few notes in codexes. There will be the Steel Legion 47th Infantry Regiment, for instance, centered on more infantry variations. The Steel Legion 116th Fast Attack Regiment (called "The Tank Busters") with more of the Steel Legion fast attack and antitank army lists. Etc. I base my work on same mods I've worked on for Armageddon (mod is released, but much lacking) and Sanctus (mod is not ready).

Each of these Regiments will be fitted with its own "campaign" (questlines), because quests are easy to create in this game, but same legion regiments will share a few features.

In the Catachan campaign, for instance, you can expect monster hunting quests, as Catachans love hunting.


At first i won't work much on models, I'll duplicate some existing ones and see what can be done in reskinning / recustomizing, but the mods will be very poor in 3D art. That's the only way for me to got this far! You'll have some art duplicates and reskins. Nice 3D models will come along further down the line, especially if other modders contribute or other mod creators are willing to share.

I hope these "Regiments" army lists, once released, will be great fun to play in solo and multiplayer! Imagine the Attilan Rough Riders with only cavalry, Deathkrieg Siege Regiments, or Super Heavy Tank Regiments based on almost armor only.




And after that?


Once all these have been released, time will be for Orks and Space Marine Sets and Necron sets.

But I am also working on a new ruleset, with movement and range important changes, to make infantry slow, vehicles fast, weapons able to fire much further than you can move in one turn, vehicles unable to spot far (unless scout vehicles) so you can ambush them with AT infantry, maps much larger, many weapons unable to fire at melee range, etc. As I did in Armageddon.

And at that time, after all these months, I am sure there will be official DLCs with new factions... so that will be my next steps :) that way I do not even harm the DLC sale potential I actually expand on these.

Now you know everything about my next life :D
Last edited by Elindos Phar & Family; 22 Jul, 2018 @ 7:39am
Dutch Viking 23 Jul, 2018 @ 11:50pm 
I love the gigantic map!!! Can't wait for more content.
eddieballgame 24 Jul, 2018 @ 9:27pm 
Originally posted by Darth Nihilus:
making a copy of 2 dir to overwrite just two files, 3 Kb in size? baaaaaaaaaaaaad advisor you are, mister, sir.

also - a lazy one

<entry name="TurnTimer2" value="Moderate (3 minutes)"/> <entry name="TurnTimer3" value="Moderate (5 minutes)"/>

The point of copy & pasting folders like Core & World is for ease of use. They are quite small in size Core = 4.29 mb World = 655 kb; so not like one is dealing with massive data.
Much quicker to switch out the folders then digging around for a few files.
Capping the modded folders also allows for easy identification when wanting to see if the originals are still in place or a new edited one.
Last edited by eddieballgame; 24 Jul, 2018 @ 9:30pm
rgb651 25 Jul, 2018 @ 8:19am 
You are insane, Aekar, i like your mods (Parallax) : )
Welcome Parallax ! :D
A pleasure to see you in Gladius!

Was planning on sending you a MP as soon as a version is working :D
also to check on you.

Should be by the end of the week :p

Sevens 26 Jul, 2018 @ 2:51am 
Any chance of updating your two mods soon? Tonight's patch made them incompatible.
I'll release that today.

To be more accurate patches usually overwrite Data\Core\Upgrades.xml and Data\Core\WorldParameters.xml with vanilla versions, so I'll check things asap to make sure you can still extract the files above while keeping all stuff intact.
Mod has just been updated and tested!
Link in first post has been updated.
( https://nofile.io/f/O6gMSHSZnVR/MapSizeAndMore_byElindos_v106.zip )

Also, I tried to add an even more epic map size, but it seems that 80x80 is close to the limit the game can create (at least on a 8 GB RAM computer). Thank you for your feedback!
Last edited by Elindos Phar & Family; 26 Jul, 2018 @ 3:44am
eddieballgame 26 Jul, 2018 @ 11:30pm 
90x90 also works surprisingly well...if one wants that big a world. I suspect, though, some low end machines could struggle a bit, particularly with many factions added.
Personally I prefer smaller maps with 'low' & 'very low' Land Mass for the interesting geological shapes.
There was a second patch the same day and I got the game running all day for modding tests, so I could not notice that patch; an update is coming soon but the second patch did not update the same files.

I'll make a new test wtih the 90x90 indeed!

I made ones with 92x92 if I remember well, or 96x96, did not work on my computer, but I often have a few things opened for modding.

Also player MasterTouan had a chat with me and made a few interesting requests for more detailed options regarding all densities, so I'll make attempts at this now.

Thank you Eddie, I'll have to add a few more descriptions myself however that's why I did not want to overlap at first, now I understand better why.
Last edited by Elindos Phar & Family; 26 Jul, 2018 @ 11:39pm
This mod has been severely expanded.

The new version (released this morning) features:

- all density options we could imagine (including none and many more),
- adds new difficulty options (the hardest you could ever imagine - 'I am the Emperor' is two times and 'I am a Chaos God' is three times harder than Impossible),
- and adds also options for rectangular maps. These could be nice cooperative settings - in a test I started at exactly same position than one AI, this could allow for teams to be together.


Enjoy!
Last edited by Elindos Phar & Family; 27 Jul, 2018 @ 1:34am
Just a note, the core files have been unchanged in 1.07 so this mod will still work in 1.06.
It does with my computer ;)

If you have problems just mention it here.
But this mod looks compatible now with 1.06 and later.
Last edited by Elindos Phar & Family; 1 Aug, 2018 @ 10:08am
< >
Showing 1-15 of 73 comments
Per page: 1530 50