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also - a lazy one
About the first mention of saving and backup-ing:
- Yes it's true! people could only save these 2 minor files or actually, not save any file at all. I made a perfect example of "Overkill". Saving World and Core is minor weight though.
- Using Steam recovery of files also works even better than backup-ing files so you can rely on network and Steam, by deleting Data and clicking recovery
- But all other mods will need them to backup anyway or use Steam recovery.
Also it's true it is a 10 minutes-work minimod. However "turn limit" does not work the same great way as map size and it added another 60 minutes of crashes attempting to find out its limit. So be it.
I don't quite get the rest about laziness.
The "TurnTimer2" does not adequate to the minutes (TurnTimer2 != 2 minutes), its the select-box iteration number, it's order in the list. But maybe I am too tired to see the point here.
Other notes I write though, especially if other people try to change turn timer:
I won't accept the lazy tag though DarthNihilus ; have been working 18 hours a day on a muuuuuch larger mod of great epicness. I only delivered this minimod as I saw people arguing about the turn limit.
So a big No No to that lazy remark. Bad evil Nihilus you have been here ;)
I won't make thread about any big mod in preparation, I guess there are a hundred others have in preparation, I prefer it to be complete first.
Speaking about mods:
I think I remember someone by that name on Total War AI Modding!!! :)
Am I mistaking?
If so, double welcome Darth Nihilus! Make yourself at ease.
If I had champagne emoticons I would send them!
But maybe you are someone with the same name liking red sabers and all ;)
Wasn't difficult either to find out which files to copy only rather than keeping the whole folders.
Have you 'planned' other mods btw?
I am working first on a new Imperial Guard faction, expanded with 20 more units (to have the whole set: Conscripts, Veterans, Ogryns, Ratlings, Manticores, Devil Dogs, Ministers of Ordnance, Chimera APCs etc..) also with modifications such as Bayonets and larger formations for guards and conscripts (20 men for conscripts). With also the new buildings and balance.
Progress is so far good on that mod, but debugging is very long. I've spent 90 % of my time on crashes and only 10 % on adding things, yet it was enough for "additions" on that mod, but not enough on "crashes"...
After that I plan to release imperial guard legions : the Steel Legion, Catachans, etc.
For each of these I'll release several sets called "Regiments". These are based on a few notes in codexes. There will be the Steel Legion 47th Infantry Regiment, for instance, centered on more infantry variations. The Steel Legion 116th Fast Attack Regiment (called "The Tank Busters") with more of the Steel Legion fast attack and antitank army lists. Etc. I base my work on same mods I've worked on for Armageddon (mod is released, but much lacking) and Sanctus (mod is not ready).
Each of these Regiments will be fitted with its own "campaign" (questlines), because quests are easy to create in this game, but same legion regiments will share a few features.
In the Catachan campaign, for instance, you can expect monster hunting quests, as Catachans love hunting.
At first i won't work much on models, I'll duplicate some existing ones and see what can be done in reskinning / recustomizing, but the mods will be very poor in 3D art. That's the only way for me to got this far! You'll have some art duplicates and reskins. Nice 3D models will come along further down the line, especially if other modders contribute or other mod creators are willing to share.
I hope these "Regiments" army lists, once released, will be great fun to play in solo and multiplayer! Imagine the Attilan Rough Riders with only cavalry, Deathkrieg Siege Regiments, or Super Heavy Tank Regiments based on almost armor only.
Once all these have been released, time will be for Orks and Space Marine Sets and Necron sets.
But I am also working on a new ruleset, with movement and range important changes, to make infantry slow, vehicles fast, weapons able to fire much further than you can move in one turn, vehicles unable to spot far (unless scout vehicles) so you can ambush them with AT infantry, maps much larger, many weapons unable to fire at melee range, etc. As I did in Armageddon.
And at that time, after all these months, I am sure there will be official DLCs with new factions... so that will be my next steps :) that way I do not even harm the DLC sale potential I actually expand on these.
Now you know everything about my next life :D
The point of copy & pasting folders like Core & World is for ease of use. They are quite small in size Core = 4.29 mb World = 655 kb; so not like one is dealing with massive data.
Much quicker to switch out the folders then digging around for a few files.
Capping the modded folders also allows for easy identification when wanting to see if the originals are still in place or a new edited one.
A pleasure to see you in Gladius!
Was planning on sending you a MP as soon as a version is working :D
also to check on you.
Should be by the end of the week :p
To be more accurate patches usually overwrite Data\Core\Upgrades.xml and Data\Core\WorldParameters.xml with vanilla versions, so I'll check things asap to make sure you can still extract the files above while keeping all stuff intact.
Link in first post has been updated.
( https://nofile.io/f/O6gMSHSZnVR/MapSizeAndMore_byElindos_v106.zip )
Also, I tried to add an even more epic map size, but it seems that 80x80 is close to the limit the game can create (at least on a 8 GB RAM computer). Thank you for your feedback!
Personally I prefer smaller maps with 'low' & 'very low' Land Mass for the interesting geological shapes.
I'll make a new test wtih the 90x90 indeed!
I made ones with 92x92 if I remember well, or 96x96, did not work on my computer, but I often have a few things opened for modding.
Also player MasterTouan had a chat with me and made a few interesting requests for more detailed options regarding all densities, so I'll make attempts at this now.
Thank you Eddie, I'll have to add a few more descriptions myself however that's why I did not want to overlap at first, now I understand better why.
The new version (released this morning) features:
- all density options we could imagine (including none and many more),
- adds new difficulty options (the hardest you could ever imagine - 'I am the Emperor' is two times and 'I am a Chaos God' is three times harder than Impossible),
- and adds also options for rectangular maps. These could be nice cooperative settings - in a test I started at exactly same position than one AI, this could allow for teams to be together.
Enjoy!
It does with my computer ;)
If you have problems just mention it here.
But this mod looks compatible now with 1.06 and later.