Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

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Harbinger 4 26 Jul, 2018 @ 12:44pm
[Mod Release] Immersive Unit Scale - 1.5.1
Immersive Unit Scale Mod
For Gladius v1.5.1

https://www.nexusmods.com/warhammer40000gladiusrelicsofwar/mods/13/?tab=description
*I've uploaded the mod on nexus page.


1. Description
Resized units to be slightly immersive lore-wise. Infantries are smaller overall, and super-heavy units are now massive.

This isn't strict-lore representation, and is more of a proof-of-concept mod. Feedbacks are welcome.

This mod is for visual changes only, and does not change any gameplay.


2. Caution / Compatibility
This archive was made with Gladius version v1.5.1
This mod will be compatible with other mods that doesn't change units, not tested though.


3. How to install
Remember to remove all previously installed files before.

Put "Immersive_Unit_Scale" folder from this archive into "C:\Users\YOUR USER NAME\Documents\Proxy Studios\Gladius\Mods"
(for Linux users, the path would be: /home/USERNAME/.config/Proxy Studios/Gladius/Mods/)


4. How to uninstall

Remove the folder you have installed.

Screenshots
https://imgur.com/RzNhI0f
https://imgur.com/vlKwOcD
https://imgur.com/Xa63zlJ
Last edited by Harbinger; 6 Mar, 2020 @ 8:38pm
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Showing 1-15 of 49 comments
Qai 2 26 Jul, 2018 @ 1:13pm 
I really like the idea behind this mod. Is <unit scale="<...> <...> <...>"/> the only thing you changed?
Harbinger 4 26 Jul, 2018 @ 1:55pm 
Originally posted by Qai:
I really like the idea behind this mod. Is <unit scale="<...> <...> <...>"/> the only thing you changed?

Yes, apart from adding scale tag to Wyrdvane Psyker (for somereason, it's the only unit to not have one), it's the only changes.
Qai 2 26 Jul, 2018 @ 2:14pm 
Just playing around with what you did, I really do like the scale changes you made. Now, technically I know exactly what you are doing and it's nothing that I can't replicate myself. The thing is, I make certain changes to the same files as you but for other things and I'm just wondering if you're ok with me merging what I do with your files? (I would incorporate your changes into my mod, and you would leave your mod as-is.)

We can't both modify the same files and have the engine load both. But I really like your mod and I think a lot of people will. Therefore, whatever changes I make I want to release my mod in two flavours: 1) vanilla size for those who want to keep the scaling but use my mod changes, and 2) my mod changes with your scaling.

There's just such an element of immersion (as you say) when the units fit in with the surroundings vs just being symbolic pieces.

I tried slightly larger and smaller scales than what you used, and I'll be honest, I think you found the sweet spot. At the end of the day I could just make my own scalings, but I like to acknowledge effort and give credit where it's due.
Last edited by Qai; 26 Jul, 2018 @ 2:16pm
Harbinger 4 26 Jul, 2018 @ 2:35pm 
Originally posted by Qai:
I'm just wondering if you're ok with me merging what I do with your files?

Go right ahead, I really don't mind if others use this to make their mods, and I would definately consider creating compatibility patches myself for other popular mods later on.
Qai 2 26 Jul, 2018 @ 6:29pm 
Thanks!

I just came across something that would fit with your mod:

\Data\Scene\Blueprints\Features

Those have some scaling as well (i.e. outposts).

I find that if using your scaling of 0.9 0.9 0.9 -> 0.7 0.7 0.7 for space marines, then the SM outpost looks really good going from 1.0 1.0 1.0 -> 1.0 1.0 1.5. This makes the flag taller and fits right in with your scaling. The XY dimensions feel ok leaving them at 1.0.
Last edited by Qai; 26 Jul, 2018 @ 6:54pm
Tchey 27 Jul, 2018 @ 11:11am 
I really like it, the "balance" seems very good to me, as a not-WH40K-fan-expert.
Tchey 1 Aug, 2018 @ 11:20am 
If i install this mod, alone, would it still work after an update ? Break my save ?
Harbinger 4 1 Aug, 2018 @ 11:24am 
Originally posted by Tchey:
If i install this mod, alone, would it still work after an update ? Break my save ?

It will work, but units that were changed will be reverted back to their orginal size. I'll try to update the mod as quick as possible, so if there is an update and unit sizes starts to look funny, please check the mod page.
Tchey 1 Aug, 2018 @ 11:51am 
I would love it to be compatible with the "Imperial Guard Expansion" from here :

https://steamhost.cn/steamcommunity_com/app/489630/discussions/7/1760230437366837489/

Well, actually i would love to see this scale in Vanilla Gladius, instead of in a mod.
Last edited by Tchey; 1 Aug, 2018 @ 11:52am
luckz 1 Aug, 2018 @ 5:25pm 
Shouldn't it work the other way, namely that the Imperial Guard Mod has a version with scaled units?
Harbinger 4 1 Aug, 2018 @ 6:19pm 
I'd guess most bigger mods will probably use their own scaling.

If not, I'll consider creating/request compatibility patch, but it'll most likely be considered after the said mod gets in a stable stage and updates are not so frequent.
Tchey 8 Jan, 2019 @ 8:06am 
Hi,

It's about 5 months, is it still playable with the current version ?
Harbinger 4 8 Jan, 2019 @ 10:19am 
Originally posted by Tchey:
It's about 5 months, is it still playable with the current version ?

As far as I know, yes. There hasn't been updates altering the units files recently, and I try to check every updates.
DeLastOne 20 Jan, 2019 @ 3:17am 
@Harbinger

Will you be able to upadte the mod soon ? I wish Qai could implement that as an option in game. It just look so much better IMHO
Harbinger 4 21 Jan, 2019 @ 8:18pm 
Originally posted by DeLastOne:
Will you be able to upadte the mod soon ? I wish Qai could implement that as an option in game. It just look so much better IMHO

Just updated it, albeit bit less satisfactory than before. It's really hard to get the scale right for the tyranids.
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