Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
shrine- is also a good choice, especially if you remove the house by rock garden.
dawn- another good choice, probably needs nothing blocked or removed.
skyline- would be epic if the indoor spawn was removed and the areas beneath helipad and turbines were blocked, keeping gameplay "rooftop" focused.
transit- i love this map, would love to see it work in blade symphony but i don't think it's possible without butchering it. its best dueling spot between subway cars is just a little too small
tarmac- you are keeping the tarmac spawn, hangar, and lower bay.. but basement, courtyard, skybridge, and parking would need to be blocked or cut out. not worth it and no real "wow factor" above a normal map.
piss alley- block basement and you have a solid blade symphony map
engage/disengage- block balcony remove alley corridors and it's ok, car tops a big plus.
redlight- a little unnecessary and i think blade symphony has a stock map that achieves in both color and atmosphere what redlight brings.
oilstain- center is just more "garage" and break-room, spawns, and dark corrider bending from flatbed to ghost spawn would need to be blocked. not a good choice.
threadplate- no thanks, nothing interesting here.
vtol- more running/passive than fighting
subsurface- the elevator loading bay big tube spawn and ammo room only.
ghost- white room and indoor spawn area only!
marketa- great motif and tight spots, the layout is not good at all for blade symphony i'm afraid.
bullet- almost as big of a joke as it is for nt but might follow isolation and actually be good?
cabinet- can the best map of nt also become the best map for blade symphony?