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Therefore I think it is an encoding issue: translation_All.txt must be encoded in UTF-8.
What tools are you using? translation_All.txt is a hell to edit in a text editor, so for my Dutch localization mod, I wrote some scripts to convert from/to GNU Gettext and Android localization xml. The Android format is helpfull if you want to use Google Translate to get you a quickstart, GNU Gettext is the main format I am editing in, using Lokalize as my editor. Especially the use of Lokalize is a big help and makes the translation work much more doable.
If you like I can share my scripts, however, one warning: They are rather specific to my Dutch files (hardcoded filenames) and assume a Linux environment.
I used the Talos Editor to browse the game's files, and to try to edit the text file. But its SO slow I think even notepad.exe or wordpad would be much easier to work with. Didn't change anything at the encoding of the file itself so its default. I guess the letters won't show up in the editor but will do in the game ?
p.s. I'm running Windows 8.1
There are several third-party editors for Windows that allow you to save in UTF-8 by default. I propose you get one.
If you would like to give Lokalize a try, I have converted the English localization to Gettext here:
http://www.freepascal.org/~daniel/Talos.po
There is a Windows version of Lokalize available for download here (it is unfortunately not as good as the Linux version):
https://userbase.kde.org/Lokalize