Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
But also would need to add some code for allowing humanoid corpses to be butchered into something, plus XML code for the new food items created by the butchering of humanoid corpses. Plus probably some sort of personal modifier that tells you that you're a dirty cannibal (even if other factions don't know, which may require a second modifier for outing yourself as a cannibal). Bonus points if the personal modifer acts like an addiction, some sort of extra food bonus BUT a penalty for going too long without satisfying your cravings...
Edit: Interesting, game (or at least wiki) has a separate section for humanoid corpses (how convenient!), but dromad corpses aren't classified as humanoid... so it's not murder to kill Tam? Still can't butcher the dromad corpse into anything, but still, odd. I'll have to double-check the XML code first to be sure, but might have to make a bug report for this.
Edit 2: Interesting, dromads are classed as humanoid, but the corpses aren't, and the dromad corpse item XML info is stored in the creatures XML instead of the normal items XML. Technically a bug, although any in-game effects are negligible. I'll still drop a bug report, but likely won't get fixed until the 1.0 pre-polish patch (if at all).