Caves of Qud

Caves of Qud

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Cheesy 9 Aug, 2023 @ 4:23pm
DB Mutations Mod
Hey all, I don't know if many of you used it, but there existed a DB Mutations mod that seemingly vanished without a trace. if anyone knows the mod author and how to reach them I am interested in asking him about the whereabouts of that mod and perhaps permission to try to continue it if they don't wish to update it anymore. I still have it downloaded on my client, but it's just a bunch of errors and I am not really certain how to derive any information about the author from what is displayed. Any help with finding this amazing mod is well appreciated :Goku:
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Showing 1-5 of 5 comments
Wootey 1 Nov, 2023 @ 6:38pm 
Is that related to the WM Extended Mutations mod perhaps? Out of curiosity, do you happen to remember what specific mutations were in the mod?
DB 14 Jan, 2024 @ 3:23pm 
Honestly, I miss it. It was less of a mutation mod and more of a start mod, where you can start as a Saiyan and had access to skills relating to ki-blasts and unarmed combat. The big sticker for me was the option for Zenkai boosting and I think there might have been some other interesting DBZ related options, but sadly the mod one day just disappeared off the map. I still miss it, it was a really fun mod
Renix 2 20 Jan, 2024 @ 2:21pm 
I have a copy of the DB mutations mod Not sure if it works let me test it. However the zenkai is pretty cheap and exploitable, if you want something close to that, the slime mod is great, but doesn't work right now. I've made the slime mod loadable but I can't fix a part of it's functionality (growth of new psuedopods)
Renix 2 20 Jan, 2024 @ 2:26pm 
Looks like the code for the sounds played when using certain moves is broken for the mod in the current version of QUD.

=== Dragonball Mutations Errors ===
<...>\Mods\2603048952\Kaioken.cs(171,71): error CS1739: The best overload for 'XDidYToZ' does not have a parameter named 'obj'
<...>\Mods\2603048952\SuperSaiyan.cs(165,72): error CS1739: The best overload for 'XDidYToZ' does not have a parameter named 'obj'
<...>\Mods\2603048952\KiBeam.cs(204,51): error CS1739: The best overload for 'PlayWorldSound' does not have a parameter named 'combat'
<...>\Mods\2603048952\KiBeam.cs(215,94): error CS1503: Argument 2: cannot convert from 'XRL.World.GameObject' to 'bool'
<...>\Mods\2603048952\MartialArtist.cs(34,22): error CS0246: The type or namespace name 'BodyPart' could not be found (are you missing a using directive or an assembly reference?)
== Warnings ==
<...>\Mods\2603048952\KiPool.cs(24,22): warning CS0414: The field 'DBMutations_KiPool.logDebugMessages' is assigned but its value is never used
<...>\Mods\2603048952\FocusedKi.cs(12,22): warning CS0414: The field 'DBMutations_FocusedKi.logDebugMessages' is assigned but its value is never used
<...>\Mods\2603048952\RadiantKi.cs(10,22): warning CS0414: The field 'DBMutations_RadiantKi.logDebugMessages' is assigned but its value is never used
Renix 2 20 Jan, 2024 @ 7:02pm 
Okay, took me 4 hours but I fixed it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3143992839 Haven't play tested it though
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