Door Kickers 2

Door Kickers 2

Door Kickers 2 Workshop
Unlimited gameplay via our in-game mission editor and extensive game moddability.
caseytloi 19 Jan, 2024 @ 11:51pm
Missing equipment for modded units
Hey I'm running Door Kickers 2 with mods enabled. Sometimes when I'm done playing I turn the mods off. When I go back in the game and turn them back on the equipment for my modded units goes missing and have to re-equip all of their gear. Does anyone know how to solve this?
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Showing 1-9 of 9 comments
axios2006 20 Jan, 2024 @ 11:19am 
Hi,
please post log.txt file located in
C:\Users\<your username>\AppData\Local\KillHouseGames\DoorKickers2\
using pastebin.com

Anyway, waiting a Devs' reply, I suppose that it's normal. When you load the game with mods deactivated, the save file cannot load the modded gear and remove them.

Thanks.

PS: seems that the Steam Community error was fixed...
caseytloi 20 Jan, 2024 @ 11:26pm 
Here's the link for the log.txt for my Door Kickers 2 game: https://justpaste.it/frisd
caseytloi 20 Jan, 2024 @ 11:30pm 
I tried using pastebin but when I tried publishing it said it "You have exceeded the maximum size of 512 kilobytes per Paste." Hopefully this helps.
axios2006 21 Jan, 2024 @ 2:41am 
The log is full of 2 types of errors.

A short list of conflicting mods and a very long list of objects removed because they weren't found.

[Error] Roster: Item usf_mbav_assault_rg was no longer found in the equipment files, removing.

And this list is so long that flood the log.

Please wait a devs' reply. Thanks.
Pintea  [developer] 21 Jan, 2024 @ 10:02am 
If you equip your troops with modded equipment, when you go back to no mods they'll no longer have anything equipped in that slot, since the equipment no longer exists.
Therefore that behavior is "normal" for the current game.

A simple solution on our part would be to revert the missing equipment to their defaults, which is probably what we'll do for the next update, but that means that when you go back to the modded game you'll lose your progress there.

Until then, you must either re-equip everyone (using the copy/paste tool) or keep two separate roster.xml files and switch between them when you turn off/on the mods, but that's probably too much messing around with files.
caseytloi 21 Jan, 2024 @ 10:11am 
Ok thank you for your response. So basically this is like a normal occurrence. In terms mod conflicts before sending axios the log.txt. I tried solving the problem by deleting the mods and reinstalling them, validating the game files and re-installing the game.
caseytloi 21 Jan, 2024 @ 10:18am 
Right now are the list of mods that that I'm running are the In-Game Camouflage Selector, Project Ares, Taskforce Toro, MARSOC-Marine Raiders, MARSOC additional uniforms, PMC Squad Nowheraki Groundforce as enemy and Russian Enemy Forces.
caseytloi 21 Jan, 2024 @ 10:21am 
Right now I have the In-Game Camouflage Selector, Project Ares, Taskforce Toro, MARSOC-Marine Raiders, MARSOC additional uniforms and PMC Squad on but the Nowheraki Groundforce as enemy and Russian Enemy Forces are off.
axios2006 21 Jan, 2024 @ 11:04am 
Originally posted by caseytloi:
Right now I have the In-Game Camouflage Selector, Project Ares, Taskforce Toro, MARSOC-Marine Raiders, MARSOC additional uniforms and PMC Squad on but the Nowheraki Groundforce as enemy and Russian Enemy Forces are off.

You can check the log yourself or upload it again for seeing if there are conflicts...
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