Survivalist: Invisible Strain

Survivalist: Invisible Strain

Mods and Stories in the Survivalist Setting!
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Lochar 13 Mar, 2024 @ 2:34pm
Any chance anyone is working on clothing mods?
If so would love some shorts/tanktop combos for Summer or even short sleeved shirts, possibly jeans.
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Showing 1-9 of 9 comments
Zhenja1 19 Sep, 2024 @ 4:30pm 
It's the one thing this game really needs is just more variety of clothing, jeans, sweaters, short sleeves some properly sized cowboy hats because those things are massive and more like sombrero .
sir Evans 20 Sep, 2024 @ 2:11am 
We would need someone able to import models into the game. Shorts and tank tops would be awesome.
SweetCaptn 98 20 Sep, 2024 @ 4:01am 
I had hopes for that too lol. There's an issue with this actually, as far as I know. Whenever a character wears a piece of clothing, that body part becomes invisible (because it's covered). So say you added a tshirt, your character will not have visible arms when wearing it. And I don't really know if it's something that could be changed through mods. Maybe someone else can chime in?
Last edited by SweetCaptn; 20 Sep, 2024 @ 4:02am
sir Evans 20 Sep, 2024 @ 4:05am 
So the clothes are not layered, it is texture/model replacement.
Pff, I think someone would need to rip actual models from data pack, make a copy of it for tank top and shorts and then make a mod.

I think Bob needs to add actual layers for clothing...
CellNav 20 Sep, 2024 @ 4:11am 
Originally posted by SweetCaptn:
I had hopes for that too lol. There's an issue with this actually, as far as I know. Whenever a character wears a piece of clothing, that body part becomes invisible (because it's covered). So say you added a tshirt, your character will not have visible arms when wearing it. And I don't really know if it's something that could be changed through mods. Maybe someone else can chime in?
I suppose if all the characters had the same skin tone then you can add "skin texture" to the clothing item that exposes the skin. Since that's not the case, then perhaps you can do the following ....

1) Create 11 pairs of T-Shirts with each having the average base tone color.
2) When equipped :
.... a) Get that tone color value from the character.
.... b) Select the correct texture from the texture file.

Think of it like the game "7 Days to Die", that's Unity and we can "paint" blocks to make a concrete block look like a wood block. Same idea .... I think. (or is that just layers)
Last edited by CellNav; 20 Sep, 2024 @ 4:12am
sir Evans 20 Sep, 2024 @ 5:48am 
But you still need to get a base ingame models. Skin coloring is most likely doable with them just fine.
Actually, maybe we can ask Bob to upload a mod with these assets exposed?
CellNav 20 Sep, 2024 @ 6:24am 
Oh sure ask Bob, no problem, but before you do that I'll have to ask what stats the new clothing will offer, or is it just for kicks and grins? You can end up being too cold too quickly, yes?

Will the T-Shirt or Shorts have insulation?

If it doesn't, then lets say your're wearing combat boots with 2 insulation, it gets wet and immediately you seek warmth. When an item has insulation then it can get wet, the less insulation the faster it gets damp and you seek cover or a fire.

I don't think the current climate offers light clothing unless the people are acclimated to the climate, then sure .... bring on any clothing.
Last edited by CellNav; 20 Sep, 2024 @ 6:24am
sir Evans 20 Sep, 2024 @ 6:54am 
It's for fun, mostly. 1 insulation per shorts/tank top, or not even that, just so that our toons could get into this summer apocalypse vibes.
CellNav 20 Sep, 2024 @ 11:59am 
I think the insulation should be 0.

I just tested my toon wearing no clothes except a military cap (no insulation). I stood him in a river with the outside air temp of 31 degree C ..... body temp never dropped.

I tested the same for pouring rain ... nothing damp = no body temp drop (at 31 degrees)
Last edited by CellNav; 20 Sep, 2024 @ 11:59am
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