Team Fortress 2

Team Fortress 2

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Ideas for Ultrakill themed cosmetics
V1/V2 cosmetic set:

- V1/V2 head (cosmetic head)
- V1/V2 Torso and legs + wings (cosmetic torso and legs with wings)
- V1/V2 arms (cosmetic arms with three or four styles, when the last arm for Ultrakill is introduced in Act 3: Feedbacker, Knuckleblaster, Whiplash, and the fourth arm.)

These cosmetics would be for the Scout and the Spy
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Showing 1-12 of 12 comments
MrGogiy 15 Oct, 2024 @ 12:22am 
Cool ladies
:resmile:
Floof 20 Oct, 2024 @ 2:30pm 
heres some ideas

"ultra fragger" (v1 based cosmetic)

"mega murder"

"Hell Handles"

im not a workshop guy so idk what to do with names n such
Yep just turn scout and spy into a completely different character, the base game doesn’t matter at all as long as I like the media being referenced
How did this get a clown award this is a full model replacement on 2 classes, this will make sense to absolutely nobody in game
Originally posted by Real Reality (Real):
Yep just turn scout and spy into a completely different character, the base game doesn’t matter at all as long as I like the media being referenced


I like to thank you for this critique. Because I’m gonna be completely honest, when I made the post I was being an idiot, because I didn’t understand why cosmetics in TF2 work.
The big problem with this is that you’re giving both classes an extremely similar or maybe the same model because it’s multi class, like a cosmetic that when equipped turns every class into engineer in appearance only, besides me not liking the concept
Floof 28 May @ 12:37am 
Originally posted by Real Reality (Real):
The big problem with this is that you’re giving both classes an extremely similar or maybe the same model because it’s multi class, like a cosmetic that when equipped turns every class into engineer in appearance only, besides me not liking the concept
the cosmetics could just be a helmet or small thing
Mayb but imo that wouldn’t look too good, ppl dont rly like the mvm cosmetics
Originally posted by Real Reality (Real):
Mayb but imo that wouldn’t look too good, ppl dont rly like the mvm cosmetics

I can’t really blame you honestly, I don’t know what I was thinking when pitching this TF2 cosmetic idea.
A.R.E.S. 17 Jun @ 6:08pm 
I agree that the V1/V2 costumes are a bit much but the Knuckleblaster I could totally see being a gunslinger reskin, with the crit punch animation having him fire it.

I can also imagine a Streetcleaner's flamethrower for Pyro and a Gutterman-like armor set for Heavy similar to that one Wolfenstein promo set.
Originally posted by A.R.E.S.:
I agree that the V1/V2 costumes are a bit much but the Knuckleblaster I could totally see being a gunslinger reskin, with the crit punch animation having him fire it.

I can also imagine a Streetcleaner's flamethrower for Pyro and a Gutterman-like armor set for Heavy similar to that one Wolfenstein promo set.
valid but no, pls dont add gutterman ♥♥♥♥ to heavy the armor already on the workshop is so ugly
Originally posted by Optimuz, the Lack of all Trades:
V1/V2 cosmetic set:

- V1/V2 head (cosmetic head)
- V1/V2 Torso and legs + wings (cosmetic torso and legs with wings)
- V1/V2 arms (cosmetic arms with three or four styles, when the last arm for Ultrakill is introduced in Act 3: Feedbacker, Knuckleblaster, Whiplash, and the fourth arm.)

These cosmetics would be for the Scout and the Spy

What the f*ck was I genuinely thinking when I made this :peppinoeyes:
Last edited by Optimuz, the Lack of all Trades; 17 Jun @ 7:51pm
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