Team Fortress 2

Team Fortress 2

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AnaroX 3 Mar, 2024 @ 3:20pm
Some of ideas for another weapons
:missing: Machine Gun :missing:
Class - Heavy
Primary weapon
100% spin up time (instant)
Reloadable (50/200 ammo)
50 bullets per magazine

:missing: Forces of bullets :missing:
(A gun that looks similar to Force of Nature, but has 4 bullets instead of 2 (Like shortstop))
Class - Scout
50% slower reload
2+ ammo slots (4 bullets per magazine)
20% less damage (than Force of Nature)

:missing: Pocket-Bonk :missing:
(An scattergun, but with bonk on it)
20% less damage
Load 100% of the (Bonk!) bar to get invincibility for 13 seconds and be able to shoot! (kill 8 people when not having Bonk ability, and 15 while having one)
10% slower walking speed in mid-air
3% slower walking speed
10% slower reload

:missing: Single shooter :missing:
(A Soldier's rocket launcher, but with only 1 rocket per magazine)
1 rocket per magazine
15% more damage mid-air

:missing: Assault Rifle :missing:
(A gun, that is similar to M4)
Class - Soldier, Enginner
25 bullets per magazine (25/155 ammo)
Shoots 4 bullets per second
3 seconds reload speed
deals 6-10 per shoot


Thats all ideas I had. If I will have more ideas, I will add here more soon!
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Alcoholisn't 3 Apr, 2024 @ 10:07am 
For Engineer, you could make a mini dispenser.
You could replace the gunslinger with a stock wrench. Or combine the slinger with it.

The idea is that the PDA holds more ammo, if it is too overpowered you could make it hold less.
It would make the (scrapped Valve) mini dispenser which gave less ammo but way faster than normal. It provides almost no healing and instead of being a beam, it could give packs of health.

It costs 70 metal and builds as fast as the mini sentry, but it's weaker holding less health.
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