Space Engineers

Space Engineers

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ships "flipping over" in atmo (not tested in space)
having a weird issue. took a long hiatus from SE and getting back into things and trying to fix up outdated mods (and plugins but dont think they are the cause) and for some reason any ships with inertial dampers on (player or NPC) does back flips, as though the gyros are on override or the engines are unbalanced (not using a "realistic thrust" physics mod. or i shouldn't be...). from what i can tell its always an upward pitch. the stock planet starts are affected too so that'd be the quickest way to test. if other community members would be able to help figure out which mod(s) is causing the issue or failing that instruct me on how to go forward it'd be appreciated.

link to the mods im using (love that steam has a "save to collection" button on subscriptions now).
link may or may not work because automated checks.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3169798400
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Showing 1-10 of 10 comments
Dan2D3D  [developer] 144 28 Feb, 2024 @ 2:36am 
Hi, you have found the first clue ?

First clue =
It happens in Modded world only and all good in brand new created No Mods world ?


+ Keep in mind some Mods can do more damage on removing the Mod and why it's very important to test all Mods in "Testing worlds" (new created worlds) before adding to our favorite saves.

Follow what we all do after a game update to find the Mods that are not compatible with the new game version but some Mod may corrupt the save on removing the Mod :

How to test a world or find broken/conflicting Mods :

1 - Select your save.
2 - Click the "Save as" button on the left.
3 - Change the save name to create a *copy.
4 - Withdraw and/or add one Mod at a time in the copy.

5 - Report to the Mod author (on Workshop item page) when broken Mod found so he can fix/update his Mod, always very kind to let them know.

*copy
Never test with your original save, better create a copy and fix the original save when solution found in the copy, this way you will not mess up your save.


Ref.:
Forum/Community workaround(s) Pin 📌
https://steamhost.cn/steamcommunity_com/app/244850/discussions/6/3464975177698306889/
Last edited by Dan2D3D; 28 Feb, 2024 @ 3:04am
AlienXtream 1 28 Feb, 2024 @ 12:55pm 
hi Dan. i appreciate the response and advice and under normal circumstances i would do these steps but i was unable to do this at the time due to IRL obligations; hence querying the community in the hope that, among the many thousands of players, at least one may have recognised (or been able to find) the issue. it did not seem relevant to go into such contextual preamble as it was not related to the issue at hand. i do intend on going through and testing things myself too and even have a couple of suspects to start with. fortunately in this circumstance saves are expendable as these issues were noticed fairly early on (as in, yet to exit respawn ship early) so that step can be skipped XD
Last edited by AlienXtream; 28 Feb, 2024 @ 12:59pm
AlienXtream 1 28 Feb, 2024 @ 1:15pm 
its amazing how much clarity a good nights sleep brings. on a hunch i tried removing the "analogue input" plugins. seems those aren't playing well. if anyone else has similar issues, check and see if you have any analogue input plugins/mods
AlienXtream 1 28 Feb, 2024 @ 2:41pm 
ok. not that. still happening... this is weird. they are trying to pitch up 90 degrees... tells me that it may have something to do with the way its detecting "forward"
Last edited by AlienXtream; 28 Feb, 2024 @ 2:43pm
AlienXtream 1 28 Feb, 2024 @ 4:20pm 
ok. looks like it may have been an orbital physics mod (which i didn't realise was installed still)
Dan2D3D  [developer] 144 29 Feb, 2024 @ 6:30am 
We don't use all the same Mods, I test the Mod I need one at a time because it is very very important to know all about the Mods we want to use before adding to our Favorite saves.

That said, the collection you shared got 363 Mods that is a lot for other players to test for you. to be honest, you want to play with those Mods so you must know all about it yourself first.
Last edited by Dan2D3D; 29 Feb, 2024 @ 6:31am
AlienXtream 1 29 Feb, 2024 @ 12:43pm 
true. i... have a modding "addiction" so... XD
but yeh. looks as though between a few mods and some SE updates the orbital physics mod was not correctly getting the "down" vector which it uses to correct the orientation of a ship as it "orbits". the problem has been identified and resolved. i appreciate the advice and your patience as i sort through my Scot Lang "What the hell happened here?" moment. if you are able to mark my previous comment as the "answer" to this post in case others encounter this too (i would but i dont see the option. not sure if you will being a moderator/admin)
Dan2D3D  [developer] 144 29 Feb, 2024 @ 2:40pm 
You created your discussion in the only forum that don't have the option to set a post as the solved answer, it would have been ok in all other forums ;)
Rox 4 1 Mar, 2024 @ 3:46am 
Originally posted by Dan2D3D:
... only forum that don't have the option to set a post as the solved answer ...

I hope you're going to flag that as an issue to Steam support, Dan, it's annoying at times ;)
Dan2D3D  [developer] 144 1 Mar, 2024 @ 7:17am 
Originally posted by Rox:
Originally posted by Dan2D3D:
... only forum that don't have the option to set a post as the solved answer ...

I hope you're going to flag that as an issue to Steam support, Dan, it's annoying at times ;)


You want me to report to Steam support about no "Solved" options in Workshop discussion.

= no I will not report that ;)
Last edited by Dan2D3D; 1 Mar, 2024 @ 7:18am
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