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If there were missing blocks to the outside world then your liquid meter would read zero, there could be a hole to somewhere else in your ship but you would see fuel sloshing about in that room (probably.)
Is 60k the correct amount of fuel based on what you intend the tank to be?
Oh, and to answer your actual question:
Its possible for multiple liquids to be in a tank, if the right liquid is still getting to the fuel intake on the engine then it will still run but if you have complex piping (and pumps so it isn't just the engine "demanding" fuel from the tank) then you can end up with water filling up components and blocking the fuel.
I set it to 90% and went to the Arctic. I left with 90,000 and arrived with over 100,000. And by adding the sums of the storages from where I left (Harbor base) and where I arrived (Tajin) I definitely gained 10k diesel.
I totally agree!
Well, the faultiness spread to the amounts of fuel I read when I hovered my mouse over the base icons on the map screen. So the glitch translated to actual fuel in the end.
Maybe it would've been reversed if I'd run the thing longer; maybe it was related to fuel spawning causing the air in the tank to be at high pressure, and if I'd run it long enough to wait that out everything would've been normal.
And I can't post it. I built it from the old Troll III tanker and the author has gone inactive so I can't get permission to reupload.
So if you spawn in a 100% full small tank it will read about 14L diesel, but if you then let that feed into a larger empty tank, you will see about 28L diesel after the transfer and the liquid's pressure drops. (I'm going off of memory here. I don't have the time at the moment to launch the game and double check the numbers.)
I've seen possible fuel gains when using the creative island pumps to fill and empty tanks as well, but I'm a bit skeptical that the display on the pump can be taken at face value.
I've been meaning to test that, but been distracted by other things.
Yeah. Another factor I just remembered, and one that means I probably shouldn't have started this thread, is that I'm using Zizo's fuel storage mod. Which is pre-space-update. I have no idea what all it does, especially this long after he made it and with this many other things getting weird since then.
This! This happens since the pressure update. Now you need to connect to a "gas ventilation", which allows to equalize the pressure inside the tank with the environment. The level readings are a off, as the pressure compresses the fluid in the tank (which shouldn't).
Yeah, I had it connected to a gas vent, complete with relief valve, from the beginning. I did't know about the high pressure thing until I read it here; I thought the engine would quit getting fuel because it lower the pressure as it took fuel out until it couldn't get any more.
I forgot to account for the hidden fluid inventory on the manual on/off value in the setup, so the expansion on pressure drop looked more dramatic than it actually was.
Since Wednesday's update, I haven't been able to reproduce the creation of new fuel by dropping the pressure, so it looks like they fixed that exploit.
Yeah, if you read the patch notes, you'll realize they even said they did.