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https://developer.valvesoftware.com/wiki/Blender_Source_Tools
Install that plugin and configure it like this. You find all of this in the component it adds to the Render panel.
Export Path: C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\workshop\models\76561198025021719\YourSwordName\
Engine Path: C:\Program Files (x86)\Steam\SteamApps\common\SourceSDK\bin\orangebox\bin\
Game Path: C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\workshop
QC File Path: C:\Program Files (x86)\Steam\SteamApps\common\Blade Symphony\workshop\models\76561198025021719\YourSwordName\*.qc
Obviously you need to change that number to your 64 bit steam ID (the directory should be created for you already), and change the install location if you hapen to have steam instaled somewhere else.
If you have the source SDK installed right then you can just click the button to compile the QC files.
I'll write up a Blender tutorial, and maybe even record a video, at some point. Until then just ask if you have any questions.
I'm going to work on a guide for Blender, but I'm still trying to figure out why my model doesn't look smooth shaded.
"Patch"
{
include "materials/models/shared/swords.vmt"
insert
{
"$basetexture" "models/76561198072307887/Edgy/diff"
"$bumpmap" "models/76561198072307887/Edgy/nrm"
"$basemapalphaphongmask" "0"
"$normalmapalphaenvmapmask" "1"
"$phong" "1"
"$phongfresnelranges" "[0.5 1 3]"
"$phongexponenttexture" "models/76561198072307887/Edgy/exp"
"$phongboost" "10"
"$rimlight" 1
"$rimlightboost" "0.2"
"$lightwarptexture" "models/shared/lightwarp_darken"
"$envmap" "env_cubemap"
"$envmapcontrast" "1"
"$envmaptint" "[0.3 0.3 0.3]"
}
}
I can't find any debug console commands to fix this either.
I did get the hlmv.exe working. Looks like all you need to do to make it work is make a shortcut, then change the Target field in the shortcut to
"D:\SteamLibrary\SteamApps\common\Blade Symphony\bin\hlmv.exe" -game ..\workshop
So I can use the model viewer to play with material settings easily (just hit F5 to refresh changes) but I can't seem to get the new sword into workshop. If the blender template example has a mirror finish blade then it's working for you, but not for me. (I uploaded it hoping that my changes got packed, but the thumbnail is still wrong.)
I wish I could find a console command to get it to totally ignore the VPK files.....
ed : I recompile, load new model (not refresh), and restart blade. Seems to workish.
ed2 : sometimes i need to load another model, then my sword model for the changes to show.