Pummel Party

Pummel Party

Destroy friendships in the Pummel Party Workshop
Build new Boards and Minigames! Share your creations and discover other pummelers friendship ruining handiwork!
Learn More
yeahcool 3 31 May, 2024 @ 4:23pm
Mapping question: "Block Goal Spawn"
Trying to resolve some validation errors that shouldn't be firing (in my opinion :B1: ).

I have a custom space that needs to be landed on in order to move to a particular part of the map. All of the board space logic lives on the "On Player Land" event. When landing on this space, I play an audio queue and use the "Move To Space" logic to move the player to the "problem" area.

I've disabled the "Supports Goal" option on the board space objects for all that can be landed on in this area; most of the spaces are pathing spaces so they don't even support the goal spawning on them.

The validator gives me the "Players may not be able to reach the goal!" error, but I wholly disagree haha. Its description says:



Your board contains spaces that cannot be accessed through traditional gameplay. The trophy chest should always be accessible by the player through dice rolls or respawning at a graveyard.

**List of affected spaces**

To resolve this error, you should enable "Block Goal Spawn" on these spaces, or make sure they're connected through board connections.



The error suggests I enable a "Block Goal Spawn" feature, but that seems to be the inverse of "Supports Goal" (?), or I'm missing something :)

Thank you for any help you can offer.
Last edited by yeahcool; 31 May, 2024 @ 4:28pm
< >
Showing 1-1 of 1 comments
yeahcool 3 31 May, 2024 @ 4:53pm 
[RESOLVED]

You can just create paths to the area and start them disabled :lunar2019piginablanket:

I do think the above is a bug, though.
< >
Showing 1-1 of 1 comments
Per page: 1530 50