Pummel Party

Pummel Party

Destroy friendships in the Pummel Party Workshop
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bussytalented 23 May, 2024 @ 10:23pm
trouble with logic events in workshop
Does anyone know how to connect a prop such as spike traps to a hazard space? Where it can shoot upwards like in the wild west map?

I've tried out tween animations, movement actions, but I can't seem to connect the two assets together.
Last edited by bussytalented; 23 May, 2024 @ 10:24pm
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Showing 1-7 of 7 comments
Nitryle 6 24 May, 2024 @ 4:22am 
You need to create custom board spaces instead of the logic component. With that the actions are activated when a player lands on the space.
My guide might help you with the basic principles: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2971689932
I hope that helps.
bussytalented 25 May, 2024 @ 9:28am 
Thanks so much, I’ll suss it out later today! Also, I was wondering if you know how I’d be able to mod in the pummeltown killer?
Nitryle 6 25 May, 2024 @ 2:11pm 
Currently the killer can't be used on board mods. It is a frequently asked feature so maybe the devs implement it in future updates. I hope so.
bussytalented 26 May, 2024 @ 7:33am 
thanks for clearing that up! :))
bussytalented 26 May, 2024 @ 8:31am 
sorry one last question, is there any way I can force stop a player using a prefab space? I have a prefab space set for it to teleport a player to a specific spot, however it doesn't end their turn if their roll was higher once they've teleported there.
Nitryle 6 26 May, 2024 @ 9:08am 
No problem, I'm always happy to help. If I understand it correctly, you need to create board space events via the "on passing" option instead of the "on landing" option. This way, the events will be triggered if a player walks over this space. You can also decide if the player can land on the space and can even stop the rocket item infront of it.
If you just want to stop the player, you need to create some kind of loop but still think of an option to bring them back on the main path (e.g. via a teleport event).
bussytalented 27 May, 2024 @ 12:27am 
I think that worked, thankyou again!
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