Clone Drone in the Danger Zone

Clone Drone in the Danger Zone

HUMAN LEVELS!
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Please Help !!!
So I've made a few levels now but I need some help on how to do somethings like .... How do I choose like where you start when you do a non-arena level and how do I take over a players camera? Please help or give suggestions. Thx
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Showing 1-12 of 12 comments
RainWing 38 30 May, 2024 @ 1:48pm 
1. You need an AdventureCheckpoint. It's found in the adventures tab. If you want to use more than one checkpoint, you will need to learn how to use sections. Otherwise, the game will most likely spawn the player at the wrong checkpoint.
2. You need a CinematicCamera. To activate it, create choose the "turn on" call method in an animation.
{F.S.L} AJ 22 1 Jun, 2024 @ 3:31am 
Thanks Rainwing!
{F.S.L} AJ 22 1 Jun, 2024 @ 7:06am 
The cinematic camera is working but it takes like 50 years and then slowly slides into place how do I fix that?
Spookypizza 70 1 Jun, 2024 @ 11:05am 
Originally posted by YoBoyAJ7758:
The cinematic camera is working but it takes like 50 years and then slowly slides into place how do I fix that?
change the take over time setting on the cinematic camera to 0
{F.S.L} AJ 22 1 Jun, 2024 @ 12:21pm 
Thanks you that helps a lot now that seems way obvious how did I it?
{F.S.L} AJ 22 4 Jun, 2024 @ 8:39am 
One more question I'm making a adventure with a TON of animations but when I put down enemies they never move even if their radius is -1 what do I do about that?
RainWing 38 5 Jun, 2024 @ 10:41am 
Originally posted by YoBoyAJ7758:
One more question I'm making a adventure with a TON of animations but when I put down enemies they never move even if their radius is -1 what do I do about that?
In adventures, you have to activate them with triggers or animations.
{F.S.L} AJ 22 6 Jun, 2024 @ 12:33pm 
oh that makes sense like with scaling units.. okay thanks!
{F.S.L} AJ 22 6 Jun, 2024 @ 12:52pm 
One last question for my 'Big Adventure' is I want doors to open when every ememy in that room dies how do I do that Btw this will probably be my last question.
RainWing 38 6 Jun, 2024 @ 5:10pm 
Originally posted by YoBoyAJ7758:
One last question for my 'Big Adventure' is I want doors to open when every ememy in that room dies how do I do that Btw this will probably be my last question.
In the AItriggerarea, set it to "on touched enemies dead", 'ignore player entering", and "only trigger once" or use a Generaltriggerarea with "on everyone dead" and "affected by enemy"
RainWing 38 6 Jun, 2024 @ 5:12pm 
Just use the doborog editor playlist. It should give you a decent understanding on how everything works. https://www.youtube.com/playlist?list=PLjNMhukbgXKsxoxjIwtfv8vIPV8z4iMB9
{F.S.L} AJ 22 7 Jun, 2024 @ 5:31am 
Okay I will definitely look into the playlist thanks for helping me
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