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I tried this earlier, but it seems like you cannot override existing game files this way either.
As far as I understood, you can put your Lua code there in order for other items in the editor to be able to reach and use it.
Correct me if I'm wrong.
You seem to have no idea what we are discussing at all.
Your approach isn't working, and I explained why.
I asked you to correct me if I had missed something, and you started insulting. This simply shows that you are ignorant.
There is no reason to text anything if you lack information.
No, one can change a lot with lua
The only real limit is finding a good "OnMsg." function to fire ones code from, as one simply can't change values that are not yet set, so it's a bit about timing...
function OnMsg.ClassesBuilt() ; function OnMsg.ZuluGameLoaded() ; function OnMsg.CampaignStarted()
Are imo good places to start.
But then again, you do you. I can only tell you that repacking hpk sounds stupid to me, as does overwriting files instead of editing classes/presets.
Hi. I think the mod editor just unsets the voice response entry to false upon copying a merc. You should be able to re-set it (to the original merc's voice response id) and the merc will talk again. I think I had this too at some point.
When I'm done, Imma pin the good answer and describe the solution to others!