Jagged Alliance 3

Jagged Alliance 3

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Kaos 1 28 Jun, 2024 @ 6:23pm
Re-working my mod: suggested merc builds
I'm reworking the stats/builds on my Even More Mercs mod...and if possible., I'd like to get some builds (stats/perks/roles) to help round this all out. I'm asking because I'd like different playstyles than my own, and to get a worthwhile balance. I also want to get this rework right so future updates to the mod won't effect current playthroughs for players (like changing stats, roles)
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Naqel 1 5 Jul, 2024 @ 9:05pm 
Most likely suspects would be:
Barry substitute(s) - someone(s) with Fix-It and Throwing backed by a high explosives skill to bypass minefields and traps while staying combat and cost effective.
CQC fillers - since CQC training is only featured on one A.I.M. merc by default, a few different flavors of that wouldn't hurt to offload that duty from the I.M.P.
Skill monkey: any two of Explosives, Mechancal, and Medical at over 80 points, to unburden the I.M.P.
TexMcQuade 6 Jul, 2024 @ 11:01am 
More Doctors and Leaders please!
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