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So something isn't entirely right, but you can reduce the load times by cutting mods.
Skins will still be there but the game won't take ages to load.
Cultivate a more refined palliate and collect hero, SLDF, Solaris specials and other such rarities and legends. I mean, if you have a massive bar stocked with every type of grog imaginable and you can help yourself. its not like you are going top dip into the low shelves yeah?
I also prune & maintain my inventory levels too as this starts to bog down the game if left unchecked.
I keep:
Stock of things i use very rarely @ 6.
Stock don't want to run out of @ 12.
Common stock that is used often or is just very rare @ 20-30 .
Standard stock that is always needed @ 50.
Engine cores I keep no more than 4 of each & weapons I just upgrade and that takes care of most of the weapon inventory clutter.
Selling off excess and common clutter mech's nets a small fortune overtime too so... there is that=)
As for classic mech packs. Most of the mechs are in yaml family now anyway and I suspect those classic mechs are all leading up to a bigger mod that replaces the games mech art assets with vintage ones. Started to make little sense after a while running both and then there is the ongoing performance issues with over loading the game with mechs etc.
Also diluted the crap out of the spawn pool and you will find variants that you are looking for less often due to the vast clutter of options. Is advantageous if using V2 Salvage rules if there isn't two of many existing mechs sharing the same name & spawn pools.